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<blockquote data-quote="tetrasodium" data-source="post: 8782428" data-attributes="member: 93670"><p>It may have been their schtick back in the day when there were significant differences between sorc/wiz and a much lower encounter expectation but not in 5e. Going from prepared vancian casting to 5e's repeated spell slot progression slowdown & prepared spells with quantum slots <a href="https://docs.google.com/spreadsheets/d/1iY1uvVwnZ-bKoGBXE7GxE3w-SZXxy0jaFkxjHDW1PNA/edit?usp=sharing" target="_blank">dramatically reduces</a> the breadth and depth of what a wizard could prepare.  Shifting from int mod skill points to choose two from this much collapsed list to be proficient with entirely removed the wizard's ability to uniquely know things.  The shift from balanced spells to "deliberately overtuned" "<a href="https://www.dndbeyond.com/posts/177-spell-spotlight-fireball" target="_blank">iconic</a>" spells largely removed the sorcerer's opportunity cost in knowing fewer spells  than a Wizard's spellbook because they would both generally use much the same iconic spells. The multiplication of expected encounters combined with sorcerer's flexible casting spell slot conversion even gives sorcerers the option to enjoy the Wizard's former high number of spell casts benefit without much cost thanks to how 5e handles "iconic" spells while the wizard gains very little by having a bunch of "unusable till tomorrow" spells in their spell book.  The shift to magic items more powerful & optional with no good ways of making wands/scrolls/etc as before simply removes a thing that wizard once excelled at where they once gained quite a bit.</p><p></p><p>The already mentioned skill simplification was done in a way that dramatically overvalues dex/cha making sorcerer a full on wizard with a better casting stat as their schtick</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8782428, member: 93670"] It may have been their schtick back in the day when there were significant differences between sorc/wiz and a much lower encounter expectation but not in 5e. Going from prepared vancian casting to 5e's repeated spell slot progression slowdown & prepared spells with quantum slots [URL='https://docs.google.com/spreadsheets/d/1iY1uvVwnZ-bKoGBXE7GxE3w-SZXxy0jaFkxjHDW1PNA/edit?usp=sharing']dramatically reduces[/URL] the breadth and depth of what a wizard could prepare. Shifting from int mod skill points to choose two from this much collapsed list to be proficient with entirely removed the wizard's ability to uniquely know things. The shift from balanced spells to "deliberately overtuned" "[URL='https://www.dndbeyond.com/posts/177-spell-spotlight-fireball']iconic[/URL]" spells largely removed the sorcerer's opportunity cost in knowing fewer spells than a Wizard's spellbook because they would both generally use much the same iconic spells. The multiplication of expected encounters combined with sorcerer's flexible casting spell slot conversion even gives sorcerers the option to enjoy the Wizard's former high number of spell casts benefit without much cost thanks to how 5e handles "iconic" spells while the wizard gains very little by having a bunch of "unusable till tomorrow" spells in their spell book. The shift to magic items more powerful & optional with no good ways of making wands/scrolls/etc as before simply removes a thing that wizard once excelled at where they once gained quite a bit. The already mentioned skill simplification was done in a way that dramatically overvalues dex/cha making sorcerer a full on wizard with a better casting stat as their schtick [/QUOTE]
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