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Spell casters loosing caster levels is comp to ?
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<blockquote data-quote="Eman Resu" data-source="post: 5412495" data-attributes="member: 100340"><p>ToB ?</p><p>Part of this stems from a group perception, us old game geeks were making note of a trend amongst my gaming groups (2) younger participants. Some players will stick with what they know/love, and others will try new things, while still yet the powergamers will always be searching books for feat/class/attribute/magical combos to dominate game play, and this is the group beginning to swell in ranks. Its almost always spell casters/manefesters that dominate from 8th level on, rarely a multiclassed spellcaster. Only a few stubborn hold outs (myself until of recent included) will continue to play none spell casters thru to high level. But in recent games it was clear that the spellcasters ruled the group, their will be done, and the rest of us were there to fill in for role playing. 1 game got to 19th level and the party fighter, and the party rogue both commented how they felt like lap dogs after 15th level.</p><p> </p><p>Maybe this is the reason for us retiring groups in the early twilight of double digits in level, 90% of the time? The comparative fun waves bye bye by then. And to be honest with you, the funnest/most entertaining/longest lasting campaigns weve had, have been with wizards/clerics/druids/sorcerers/warmages/psions eg "full" spellcasters, no more than 1/2 your levels. This created a lower magic campaign world, yes, but all classes flourished. Beguilers and Duskblades now stood out and were more viable/survivable. Only the bigbadevilguy was allowed to single class the spellcaster/manefester...and this made everything more challenging including monsters that you would typically mow over in other balanced campaigns, now were truly challenging. Maybe a suggestion for you to try...not that spellcasting is a problem, just something new for ya to give a whirl!</p></blockquote><p></p>
[QUOTE="Eman Resu, post: 5412495, member: 100340"] ToB ? Part of this stems from a group perception, us old game geeks were making note of a trend amongst my gaming groups (2) younger participants. Some players will stick with what they know/love, and others will try new things, while still yet the powergamers will always be searching books for feat/class/attribute/magical combos to dominate game play, and this is the group beginning to swell in ranks. Its almost always spell casters/manefesters that dominate from 8th level on, rarely a multiclassed spellcaster. Only a few stubborn hold outs (myself until of recent included) will continue to play none spell casters thru to high level. But in recent games it was clear that the spellcasters ruled the group, their will be done, and the rest of us were there to fill in for role playing. 1 game got to 19th level and the party fighter, and the party rogue both commented how they felt like lap dogs after 15th level. Maybe this is the reason for us retiring groups in the early twilight of double digits in level, 90% of the time? The comparative fun waves bye bye by then. And to be honest with you, the funnest/most entertaining/longest lasting campaigns weve had, have been with wizards/clerics/druids/sorcerers/warmages/psions eg "full" spellcasters, no more than 1/2 your levels. This created a lower magic campaign world, yes, but all classes flourished. Beguilers and Duskblades now stood out and were more viable/survivable. Only the bigbadevilguy was allowed to single class the spellcaster/manefester...and this made everything more challenging including monsters that you would typically mow over in other balanced campaigns, now were truly challenging. Maybe a suggestion for you to try...not that spellcasting is a problem, just something new for ya to give a whirl! [/QUOTE]
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