I'm pretty sure nobody reads these updates, but here's how I've decided to approach spell casting in monster stat blocks.
I've been struggling with an easily presented stat-block way of showing a critter's magical capabilities in WOIN. Because it's a freeform spell creation system (verb-noun style) there's a lot of possibility. I think I've settled on a little "spell casting matrix" in the stat block, like how I've done with the vampire below. That way it's really easy to see everything at a single glance - the vampire can create mist, or summon beasts, or charm humanoids, or any other combination the GM can think of a use for (not sure why he'd want to charm mist, but I guess you never know if you're going to run into a creature made of mist!)
The matrix contains everything you need to know. The MAGIC attribute (8) tells you how many Magic Points can go into an individual spell. 8 is reasonably powerful. The dice pools are made of combining the skill and the attribute (in this case, all the skills are at 3d6, so all the dice pools will be 6d6, which is convenient). If the creature had an implement like a wand, staff etc. which would give an equipment contribution to the dice pool, that would be mentioned there, also. This vampire doesn't have an implement.
I think that's about as "at a glance" as it can get.

I've been struggling with an easily presented stat-block way of showing a critter's magical capabilities in WOIN. Because it's a freeform spell creation system (verb-noun style) there's a lot of possibility. I think I've settled on a little "spell casting matrix" in the stat block, like how I've done with the vampire below. That way it's really easy to see everything at a single glance - the vampire can create mist, or summon beasts, or charm humanoids, or any other combination the GM can think of a use for (not sure why he'd want to charm mist, but I guess you never know if you're going to run into a creature made of mist!)
The matrix contains everything you need to know. The MAGIC attribute (8) tells you how many Magic Points can go into an individual spell. 8 is reasonably powerful. The dice pools are made of combining the skill and the attribute (in this case, all the skills are at 3d6, so all the dice pools will be 6d6, which is convenient). If the creature had an implement like a wand, staff etc. which would give an equipment contribution to the dice pool, that would be mentioned there, also. This vampire doesn't have an implement.
I think that's about as "at a glance" as it can get.
