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General Tabletop Discussion
*Pathfinder & Starfinder
Spell changes: good or bad?
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<blockquote data-quote="Gnimish88" data-source="post: 1327605" data-attributes="member: 15041"><p>Bullstrength: Didn't think the change was warranted, now a spell I don't usually bother with.</p><p></p><p>Longstride: A good addition and the duration balances with effect vs Expeditious Retreat.</p><p></p><p>Sleep: Setting the effect to 4 hit dice cuts both ways, but the full round casting time was completely unwarranted.</p><p></p><p>Invisibility: Now pretty much a combat spell, since you still have to move silently to get full use out of it when scouting. The change makes Hide in Plain Sight a much better ability.</p><p></p><p>Scorching Ray: Definately a must have, which seems odd since one of the supposed reasons for changing the spells was to get rid of 'no brainer' choices.</p><p></p><p>Darkness: Used to think it was a pretty stupid change, but it just occured to me how useful it could be for a Shadow Dancer...</p><p>Otherwise, yeah, you really have to wonder about that one...</p></blockquote><p></p>
[QUOTE="Gnimish88, post: 1327605, member: 15041"] Bullstrength: Didn't think the change was warranted, now a spell I don't usually bother with. Longstride: A good addition and the duration balances with effect vs Expeditious Retreat. Sleep: Setting the effect to 4 hit dice cuts both ways, but the full round casting time was completely unwarranted. Invisibility: Now pretty much a combat spell, since you still have to move silently to get full use out of it when scouting. The change makes Hide in Plain Sight a much better ability. Scorching Ray: Definately a must have, which seems odd since one of the supposed reasons for changing the spells was to get rid of 'no brainer' choices. Darkness: Used to think it was a pretty stupid change, but it just occured to me how useful it could be for a Shadow Dancer... Otherwise, yeah, you really have to wonder about that one... [/QUOTE]
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Spell changes: good or bad?
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