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General Tabletop Discussion
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Spell changes: good or bad?
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<blockquote data-quote="Shard O'Glase" data-source="post: 1328413" data-attributes="member: 1134"><p>They did a decent job fixing the much needed harm, though it's still too powerful by there own damage cap system.(so either change the damage cap system, or except that harm is still broken) Haste needed a fix I would of gone with a higher level slot but oh well this is still good. Virtually every other spell change sucks IMO.</p><p></p><p>As for you specifics.</p><p></p><p>Bulls str, way too short a duration. I wasn't sure it needed a fix. All the broken spell talks revolved around people using multiple feats and really high level slots. And I always thought so what. Still if it was unbalnced a simple to 10/min fix would of been more than enough.</p><p></p><p>Sleep, lord the 1 round casting time made this so useless its pathetic.</p><p></p><p>Longstride maybe a bit long in duraiton but it doesn't nothe rme.</p><p></p><p>Invisibility sucks at 1/min a level. It doesn't fullfill its IMO designed purpose as a scout aid. Then again I think invis is a skill class spotlight dealer so I wanted a fix. I would of upped its level to 3.</p><p></p><p>scorching ray breaks the damage caps by a smidge but requires an attack roll which for wizards is far form guarnteed even at high levels so it works for me.</p><p></p><p>Darkness is all kinds of dumb.(as is rogues only sneak attacking in broad daylight)</p><p></p><p>The big hate I had was for the breaking up of spells like emotion. I would of been ok if emotion was kept and they simply added lower level versions with a specific effect. but dang they screwed up the spell list big time with this crap.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1328413, member: 1134"] They did a decent job fixing the much needed harm, though it's still too powerful by there own damage cap system.(so either change the damage cap system, or except that harm is still broken) Haste needed a fix I would of gone with a higher level slot but oh well this is still good. Virtually every other spell change sucks IMO. As for you specifics. Bulls str, way too short a duration. I wasn't sure it needed a fix. All the broken spell talks revolved around people using multiple feats and really high level slots. And I always thought so what. Still if it was unbalnced a simple to 10/min fix would of been more than enough. Sleep, lord the 1 round casting time made this so useless its pathetic. Longstride maybe a bit long in duraiton but it doesn't nothe rme. Invisibility sucks at 1/min a level. It doesn't fullfill its IMO designed purpose as a scout aid. Then again I think invis is a skill class spotlight dealer so I wanted a fix. I would of upped its level to 3. scorching ray breaks the damage caps by a smidge but requires an attack roll which for wizards is far form guarnteed even at high levels so it works for me. Darkness is all kinds of dumb.(as is rogues only sneak attacking in broad daylight) The big hate I had was for the breaking up of spells like emotion. I would of been ok if emotion was kept and they simply added lower level versions with a specific effect. but dang they screwed up the spell list big time with this crap. [/QUOTE]
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