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Spell changes: good or bad?
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<blockquote data-quote="The Souljourner" data-source="post: 1328634" data-attributes="member: 1622"><p>Just a point about scorching ray - it's actually a LOT weaker than it looks. Sure, touch attacks are usually easy... for fighters. Assuming you have the usual complement of melee types, you're looking at cover and -4 for being in melee, which means even against a guy with *no* dex (unlikely), you have to hit AC 18. Your 3rd level wizard with +1 BAB is rarely going to hit. Now add in the fact that at 3rd level it has a 30' range, and you're starting to get the point. Adventuring outdoors or even in a dungeon that doesn't just have corridors and closed doors to rooms? I've seen our wizard charge towards combat just so he can cast scorching ray.... and then miss. In fact, of the 4 or 5 times I've seen it cast, it only hit like 2 times. And yeah, it was good, but 4d6 is only 14 on average, and a fighter with a greatsword can do 10 with only 14 strength.</p><p></p><p>So... it's decent, but only really shines at higher levels when you have the BAB and a feat or two to make it hit more often.</p><p></p><p>Longstrider is fine... it's only available to people with sub par spell lists, and is only +10 movement. Whatever. It's handy, fun, and not at all game breaking.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1328634, member: 1622"] Just a point about scorching ray - it's actually a LOT weaker than it looks. Sure, touch attacks are usually easy... for fighters. Assuming you have the usual complement of melee types, you're looking at cover and -4 for being in melee, which means even against a guy with *no* dex (unlikely), you have to hit AC 18. Your 3rd level wizard with +1 BAB is rarely going to hit. Now add in the fact that at 3rd level it has a 30' range, and you're starting to get the point. Adventuring outdoors or even in a dungeon that doesn't just have corridors and closed doors to rooms? I've seen our wizard charge towards combat just so he can cast scorching ray.... and then miss. In fact, of the 4 or 5 times I've seen it cast, it only hit like 2 times. And yeah, it was good, but 4d6 is only 14 on average, and a fighter with a greatsword can do 10 with only 14 strength. So... it's decent, but only really shines at higher levels when you have the BAB and a feat or two to make it hit more often. Longstrider is fine... it's only available to people with sub par spell lists, and is only +10 movement. Whatever. It's handy, fun, and not at all game breaking. -The Souljourner [/QUOTE]
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