Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Check - Options Please
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="netnomad" data-source="post: 291531" data-attributes="member: 4784"><p>Here is something I cooked up for my game. I just never liked how stable the normal D&D spell system is. This is what I'm going to hand out to my players:</p><p></p><p>Each day the world slips closer into the grip of chaos. This chaos causes arcane spells to fail or have unpredictable results.</p><p></p><p>Due to the effects of chaos, arcane casters must make a spell check every time they cast a spell. The Spell check has a DC of 10 + the level of the spell. The Arcane Caster can add his or her Will bonus to the check. If the caster fails the spell check then he or she must then roll again on the wild spellcraft table (See Wild Spellcraft). If the character fumbles (rolls a 1 on this check) then they get –10 when rolling to the wild spellcraft table. If they roll a 20 (a critical) on their spell check they must roll again and if the roll is greater than the DC of the spell it is considered maximized as the feat. If the spell being cast is already maximized then it is quickened as the feat instead. If the Spell is both maximized and quickened then the spell is cast but it stays memorized or prepared.</p><p></p><p>I want to work out the bugs before I put this into effect. Any comment is welcome. For the Record the Wild Spellcraft Table is the one from Natural 20's book.</p><p></p><p>Thanks </p><p>NetNomad</p></blockquote><p></p>
[QUOTE="netnomad, post: 291531, member: 4784"] Here is something I cooked up for my game. I just never liked how stable the normal D&D spell system is. This is what I'm going to hand out to my players: Each day the world slips closer into the grip of chaos. This chaos causes arcane spells to fail or have unpredictable results. Due to the effects of chaos, arcane casters must make a spell check every time they cast a spell. The Spell check has a DC of 10 + the level of the spell. The Arcane Caster can add his or her Will bonus to the check. If the caster fails the spell check then he or she must then roll again on the wild spellcraft table (See Wild Spellcraft). If the character fumbles (rolls a 1 on this check) then they get –10 when rolling to the wild spellcraft table. If they roll a 20 (a critical) on their spell check they must roll again and if the roll is greater than the DC of the spell it is considered maximized as the feat. If the spell being cast is already maximized then it is quickened as the feat instead. If the Spell is both maximized and quickened then the spell is cast but it stays memorized or prepared. I want to work out the bugs before I put this into effect. Any comment is welcome. For the Record the Wild Spellcraft Table is the one from Natural 20's book. Thanks NetNomad [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Check - Options Please
Top