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Spell combos and teamwork tactics
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<blockquote data-quote="FoxWander" data-source="post: 4993263" data-attributes="member: 1356"><p>Looking for ideas and tips that synergize an adventuring groups abilities. We're playing in a high-level game where we should have all the options in the world. I know there a tricks and things we can pull off by combining our abilities but in action we act more like a bunch of high-level individuals with a common goal rather than a well-meshed group. </p><p></p><p>One problem is most of the group has never played at this level, currently 15th but there's a little gestalt that amps the power level up- I'll explain more in a bit. Also,this is the first 3.5 d20 game for several of them as well. On top of that we don't have much time to get together outside of game time so most of them would rather play than discuss tactics during game time. At least not to come up with stuff on our own from scratch- but if I can come to the table with a few ideas from the ENWorld collective maybe I can spark their interest.</p><p></p><p>The party make-up is a bit hard to describe (that gestalt bit I mentioned), long story short, we had two well-balanced groups (role wise) that got fused together. Now each member has the full abilities of one character and a gestalt, at half level, of another character's abilities. As a result our party roles got a bit mixed up. Currently we have 2 gishes who are full arcane casters, a paladin who's half duskblade, a Tome-of-battle fighter who's half rogue/psion, a full rogue/half cleric summoner and a ranger/half druid. So basically a boatload of mixed abilities. Which is another problem with getting the group to work together- some of the individual characters are having a hard time working together!</p><p></p><p>Anyway, here are a couple of tricks along the lines of what I'm thinking...</p><p></p><p><u>"Isn't that special!"</u> </p><p>The name for this comes from another party. That group realized that each of us could cast one part of the <em>dimensional lock/cloudkill/forcecage</em> combo (usually pulled by a single caster of much higher level via <em>timestop</em>- and generally a waste of resources for such a caster) we just needed to time our actions with a trigger. We had encountered another group in the underdark and planned to try and handle it diplomatically but, if things went south, we wanted a way to signal each other to attack. We also figured the above combo would be an excellent way to take out their leader and I came up with that I would say "Isn't that special." in the conversation to signal that talking was over. The fun thing was that our group figured this out without the DM around so he was totally surprised (as he was planning to jump us mid-conversation in a round or two) when I casually, and totally appropriately for the conversation, said the trigger phrase, the others jumped in with their part and the combo went off spectacularly well! Now granted, that particular combo has limited applications, but at least it's something we can hold in reserve if needed.</p><p></p><p><u>Will it blend?</u></p><p>This is one we actually just came up with to turn one of our gishes into a combat monster- kinda literally. By combining <em>wraithstrike</em> with <em>bite of the werebear</em>, <em>girallon's blessing</em> from the cleric, <em>haste</em> from my character and <em>lion's charge</em> from the druid you basically get a tasmanian devil whirlwind kind of effect and some hideous damage. It just so happens we had watched a few 'Will it blend?' videos just before the game so that name was hilariously perfect.</p><p></p><p></p><p>Anyone else have some good tricks and tactics we can use?</p></blockquote><p></p>
[QUOTE="FoxWander, post: 4993263, member: 1356"] Looking for ideas and tips that synergize an adventuring groups abilities. We're playing in a high-level game where we should have all the options in the world. I know there a tricks and things we can pull off by combining our abilities but in action we act more like a bunch of high-level individuals with a common goal rather than a well-meshed group. One problem is most of the group has never played at this level, currently 15th but there's a little gestalt that amps the power level up- I'll explain more in a bit. Also,this is the first 3.5 d20 game for several of them as well. On top of that we don't have much time to get together outside of game time so most of them would rather play than discuss tactics during game time. At least not to come up with stuff on our own from scratch- but if I can come to the table with a few ideas from the ENWorld collective maybe I can spark their interest. The party make-up is a bit hard to describe (that gestalt bit I mentioned), long story short, we had two well-balanced groups (role wise) that got fused together. Now each member has the full abilities of one character and a gestalt, at half level, of another character's abilities. As a result our party roles got a bit mixed up. Currently we have 2 gishes who are full arcane casters, a paladin who's half duskblade, a Tome-of-battle fighter who's half rogue/psion, a full rogue/half cleric summoner and a ranger/half druid. So basically a boatload of mixed abilities. Which is another problem with getting the group to work together- some of the individual characters are having a hard time working together! Anyway, here are a couple of tricks along the lines of what I'm thinking... [u]"Isn't that special!"[/u] The name for this comes from another party. That group realized that each of us could cast one part of the [i]dimensional lock/cloudkill/forcecage[/i] combo (usually pulled by a single caster of much higher level via [i]timestop[/i]- and generally a waste of resources for such a caster) we just needed to time our actions with a trigger. We had encountered another group in the underdark and planned to try and handle it diplomatically but, if things went south, we wanted a way to signal each other to attack. We also figured the above combo would be an excellent way to take out their leader and I came up with that I would say "Isn't that special." in the conversation to signal that talking was over. The fun thing was that our group figured this out without the DM around so he was totally surprised (as he was planning to jump us mid-conversation in a round or two) when I casually, and totally appropriately for the conversation, said the trigger phrase, the others jumped in with their part and the combo went off spectacularly well! Now granted, that particular combo has limited applications, but at least it's something we can hold in reserve if needed. [u]Will it blend?[/u] This is one we actually just came up with to turn one of our gishes into a combat monster- kinda literally. By combining [i]wraithstrike[/i] with [i]bite of the werebear[/i], [i]girallon's blessing[/i] from the cleric, [i]haste[/i] from my character and [i]lion's charge[/i] from the druid you basically get a tasmanian devil whirlwind kind of effect and some hideous damage. It just so happens we had watched a few 'Will it blend?' videos just before the game so that name was hilariously perfect. Anyone else have some good tricks and tactics we can use? [/QUOTE]
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