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General Tabletop Discussion
*Pathfinder & Starfinder
Spell combos and teamwork tactics
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<blockquote data-quote="freebiewitz" data-source="post: 4994242" data-attributes="member: 84736"><p>Ahh spell comboes, the thing you have to remeber is that you don't have to be scared of using level 0 spells.</p><p> </p><p>For example by that level your druid should be able to create a TONNE of water. Not litterelly but alot. Use that in conjunction with any thunder/lightning attack and you have an instant aoe. (If the thunder/lightning attack only attacks one person)</p><p> </p><p>Use fire with it and you have a steamy smog (Not as useful since druid has spells that produce pretty much the same results.)</p><p> </p><p>Obscuring mist with fairie fire, you can see the enemy but they can't see you. (Great for bbeg's) Followed by magic missle.</p><p> </p><p>Entangling roots with touch flame make a good small substitute fireball. (Though I still prefer fireballs.)</p><p>Depending how your DM rolls you can also set grease ( the spell) on fire giving you a cheap fire wall.</p><p> </p><p>Uhh letme see what else...... Oh right, more create water with that ray of frost.</p><p> </p><p>In terms of spell versitility Druid would win why?</p><p>He can sponteaneously casts summon natures ally.</p><p>Some of these allies can use spells. If he summons the right creatures he can have something that can teleport, heal or just buff and AOE.</p><p> </p><p>Me and my group are low level but we always use spell combonations all the time. Its helped by the fact that all the spell casters in the party have quickened magic :3 Hope this helps.</p></blockquote><p></p>
[QUOTE="freebiewitz, post: 4994242, member: 84736"] Ahh spell comboes, the thing you have to remeber is that you don't have to be scared of using level 0 spells. For example by that level your druid should be able to create a TONNE of water. Not litterelly but alot. Use that in conjunction with any thunder/lightning attack and you have an instant aoe. (If the thunder/lightning attack only attacks one person) Use fire with it and you have a steamy smog (Not as useful since druid has spells that produce pretty much the same results.) Obscuring mist with fairie fire, you can see the enemy but they can't see you. (Great for bbeg's) Followed by magic missle. Entangling roots with touch flame make a good small substitute fireball. (Though I still prefer fireballs.) Depending how your DM rolls you can also set grease ( the spell) on fire giving you a cheap fire wall. Uhh letme see what else...... Oh right, more create water with that ray of frost. In terms of spell versitility Druid would win why? He can sponteaneously casts summon natures ally. Some of these allies can use spells. If he summons the right creatures he can have something that can teleport, heal or just buff and AOE. Me and my group are low level but we always use spell combonations all the time. Its helped by the fact that all the spell casters in the party have quickened magic :3 Hope this helps. [/QUOTE]
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