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<blockquote data-quote="Sharkon" data-source="post: 4882861" data-attributes="member: 81009"><p>I found some combos that may sound good to you : (have never used them though) </p><p>Call Lightning/Call Lightning Storm + Cloudburst</p><p>Boost your damage to d10 by casting cloudburst beforehand.</p><p></p><p>Call Lightning/Call Lightning Storm + Weather Eye</p><p>Predict when you'll be able to get the additional damage without having to cast cloudburst.</p><p></p><p>Call Lightning/Call Lightning Storm + Summoning of Air Elementals</p><p>Same as the cloudburst combo with less duration, and add an elemental.</p><p></p><p>Summoning Spells + Animal Growth + Augmented Summoning</p><p></p><p>Storm Rage + Whirlwind or some other wind based spell</p><p>When facing other casters, you can cast, but they have to make concentration checks</p><p></p><p></p><p>Greater Magic Fang + Natures Favor</p><p>Massive bonuses for your animal companion</p><p></p><p>Boget Begun + Chain of Eyes</p><p>Turn 25 exp into a familiar you can see through.</p><p></p><p>Wall of thorns + Woodland stride</p><p>Not so much a spell combo, but it's a wall you can go through but your enemy can't.</p><p></p><p>Energy Immunity/Energy Resistance + Fireseeds</p><p>Add in a prayer bead and Orange Ioun stone for even more hurt</p><p></p><p>Shambler + call Lightning</p><p>I'm sure this combo is well known by now, but it gets 10d4 con.</p><p></p><p></p><p>Shambler + Thunderhead</p><p>Same as above, but better.</p><p></p><p> Shapechange + Animal Companion</p><p></p><p>Quill Blast + Baleful Polymorph/Finger of Death</p><p>Increase the chance the opponent will fail the save against your Save or Die.</p><p></p><p>Flaming Sphere + Call Lightning</p><p>Basic Druid Blasting. 2 spells 5d6 per round.</p><p></p><p>Greenbound (lost empires of faerun) summons + obscuring mist in dungeons or vs landbound critters</p><p></p><p>Mountain Stance + Foundation of Stone</p><p>Add caster level + 4 to prevent bullrush or trip and +2 AC (all unnamed bonuses)</p><p></p><p>Spirit Jaws + Icelance</p><p>Use Spirit Jaws to grapple and pin a foe, then conjure an Icelance just for the look on the foe's face and attack it: near auto hit: if it is stunned, move the spirit jaws to a new opponent and continue pounding on the now stunned foe.</p><p></p><p>Faerie Fire + Obscuring Mist</p><p>Give your party concealment, but retain you ability to attack the target.</p><p></p><p>Snowsight + Obscuring Snow (Frostburn)</p><p>Total Concealment vs non-adjacent. Concealment Vs adjacent foes. No hinderance for you.</p><p></p><p></p><p>I hope i have helped you with all this stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sharkon, post: 4882861, member: 81009"] I found some combos that may sound good to you : (have never used them though) Call Lightning/Call Lightning Storm + Cloudburst Boost your damage to d10 by casting cloudburst beforehand. Call Lightning/Call Lightning Storm + Weather Eye Predict when you'll be able to get the additional damage without having to cast cloudburst. Call Lightning/Call Lightning Storm + Summoning of Air Elementals Same as the cloudburst combo with less duration, and add an elemental. Summoning Spells + Animal Growth + Augmented Summoning Storm Rage + Whirlwind or some other wind based spell When facing other casters, you can cast, but they have to make concentration checks Greater Magic Fang + Natures Favor Massive bonuses for your animal companion Boget Begun + Chain of Eyes Turn 25 exp into a familiar you can see through. Wall of thorns + Woodland stride Not so much a spell combo, but it's a wall you can go through but your enemy can't. Energy Immunity/Energy Resistance + Fireseeds Add in a prayer bead and Orange Ioun stone for even more hurt Shambler + call Lightning I'm sure this combo is well known by now, but it gets 10d4 con. Shambler + Thunderhead Same as above, but better. Shapechange + Animal Companion Quill Blast + Baleful Polymorph/Finger of Death Increase the chance the opponent will fail the save against your Save or Die. Flaming Sphere + Call Lightning Basic Druid Blasting. 2 spells 5d6 per round. Greenbound (lost empires of faerun) summons + obscuring mist in dungeons or vs landbound critters Mountain Stance + Foundation of Stone Add caster level + 4 to prevent bullrush or trip and +2 AC (all unnamed bonuses) Spirit Jaws + Icelance Use Spirit Jaws to grapple and pin a foe, then conjure an Icelance just for the look on the foe's face and attack it: near auto hit: if it is stunned, move the spirit jaws to a new opponent and continue pounding on the now stunned foe. Faerie Fire + Obscuring Mist Give your party concealment, but retain you ability to attack the target. Snowsight + Obscuring Snow (Frostburn) Total Concealment vs non-adjacent. Concealment Vs adjacent foes. No hinderance for you. I hope i have helped you with all this stuff :p [/QUOTE]
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