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<blockquote data-quote="Tzeentch" data-source="post: 3461972" data-attributes="member: 13222"><p>-- I've been slogging through these books looking for new spells that don't suck, so this got my attention. Let's see, starting with the Priest books ...</p><p><strong>Call Hounds - Halfling</strong></p><p>(Conjuration/Summoning)</p><p>Sphere: Summoning</p><p>Level: 4</p><p>Range: 10 ft. radius</p><p>Components: V, S, M</p><p>Casting Time: 1 rd.</p><p>Duration: 1 turn/level</p><p>Area of Effect: Special</p><p>Saving Throw: None</p><p>The casting of this spell causes a pair of jet-black hounds to appear anywhere within the spell's range, as the caster desires. The hounds are completely loyal and attempt to carry out the caster's every command. The caster's control over the hounds is nearly absolute, only a full <em>wish</em> or divine intervention is sufficient to subvert the hounds' loyalty to the priest.</p><p></p><p>The hounds are considered war dogs, with maximum hit points (18 hp) and lawful neutral alignment. They are more intelligent than normal war dogs (rated as Low), and are capable of understanding complex instructions.</p><p></p><p>The <em>call hounds</em> spell cannot be dispelled. It ends if the hounds are slain or subjected to a <em>banishment</em> spell, if the caster is slain or rendered unconscious, or if the caster wills the spell to cease. <em>Protection from good</em> and similar effects can keep the hounds at bay. If the hounds are ordered to perform a task that contradicts the tenets of their patron Power, they simply vanish, ending the spell.</p><p></p><p>The spell requires the caster's holy symbol and a silver dog whistle worth at least 50 gp, which the caster sounds during casting. Neither is destroyed in the casting</p><p>Notes: Granted by the halfling god Urogalan.</p><p><em>Hounds: AC 6; MV 12; HD 2+2; THAC0 19; #AT 1; Dmg 2d4; AL LN; SZ M; ML Ave (8-10); XP 65.</em></p><p></p><p>-- In 3.5 this is effectively just a specialized version of Summon Monster IV/Summon Nature's Ally IV at <em>best</em> (more like Summon Monster II - Celestial War Dogs), and probably doesn't <em>really</em> need any conversion. But running with the idea of it letting you get a pair of 'maximized' war dogs with a little "something special" from the Halfling god for it being 4th level, maybe:</p><p></p><p><strong>Summon War Dogs of Urogalan</strong></p><p><em>Conjuration (Summoning) [Lawful] [see text]</em></p><p><strong>Level:</strong> Clr 4</p><p><strong>Components:</strong> V, S, F/DF</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Effect:</strong> Two summoned creatures</p><p><strong>Duration:</strong> 1 round/level (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This spell summons two divine servants of the halfling god Urogalan, in the form of hunting hounds. The hounds appear at the designated location and act immediately, on your turn. The hounds are intelligent and can be directed to attack particular enemies, or perform other actions. The hounds will always attempt to flank their opponent and smite evil (if possible) before the summon duration ends.</p><p></p><p>The hounds are immune to <em>dispel magic</em>, <em>antimagic fields</em>, and other spells or abilties that would ordinarily affect a summoned creature, but they can be subjected to a <em>banishment</em> spell. If the hounds are ordered to perform a task that contradicts the tenets of Urogalan, they simply vanish, ending the spell.</p><p></p><p><strong>Hounds of Urogalan (2):</strong> CR *; Medium magical beast (extraplanar, lawful); HD 3d10+6; hp 22 each; Init +6; Spd 40 ft.; AC 16, touch 12, flat-footed 14; Base Atk +3; Grp +5; Atk or Full Atk: +5 melee (1d6+3 bite); Space/Reach: 5ft/5ft; SA smite evil; SQ darkvision 60', low-light vision, resistance to acid 5, cold 5, and electricity 5, scent, tongues; AL LN; SV Fort +5, Ref +5, Will +2; Str 15, Dex 15, Con 15, Int 10, Wis 12, Cha 6.</p><p><em>Skills and Feats:</em> Hide +4, Jump 10*, Listen +7, Spot +5; Alertness, Improved Initiative, Track(B).</p><p><em>Smite Evil (Su):</em> Once per day a hound of urgalan can make a normal melee attack to deal 3d10 extra damage against an evil foe.</p><p><em>Tongues (Su):</em> All hounds of urogalan can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.</p><p>* Includes a +4 racial bonus.</p><p></p><p><em>Focus:</em> In addition to your holy symbol or normal divine focus, you need a silver dog whistle worth at least 50 gp.</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 3461972, member: 13222"] -- I've been slogging through these books looking for new spells that don't suck, so this got my attention. Let's see, starting with the Priest books ... [b]Call Hounds - Halfling[/b] (Conjuration/Summoning) Sphere: Summoning Level: 4 Range: 10 ft. radius Components: V, S, M Casting Time: 1 rd. Duration: 1 turn/level Area of Effect: Special Saving Throw: None The casting of this spell causes a pair of jet-black hounds to appear anywhere within the spell's range, as the caster desires. The hounds are completely loyal and attempt to carry out the caster's every command. The caster's control over the hounds is nearly absolute, only a full [i]wish[/i] or divine intervention is sufficient to subvert the hounds' loyalty to the priest. The hounds are considered war dogs, with maximum hit points (18 hp) and lawful neutral alignment. They are more intelligent than normal war dogs (rated as Low), and are capable of understanding complex instructions. The [i]call hounds[/i] spell cannot be dispelled. It ends if the hounds are slain or subjected to a [i]banishment[/i] spell, if the caster is slain or rendered unconscious, or if the caster wills the spell to cease. [i]Protection from good[/i] and similar effects can keep the hounds at bay. If the hounds are ordered to perform a task that contradicts the tenets of their patron Power, they simply vanish, ending the spell. The spell requires the caster's holy symbol and a silver dog whistle worth at least 50 gp, which the caster sounds during casting. Neither is destroyed in the casting Notes: Granted by the halfling god Urogalan. [i]Hounds: AC 6; MV 12; HD 2+2; THAC0 19; #AT 1; Dmg 2d4; AL LN; SZ M; ML Ave (8-10); XP 65.[/i] -- In 3.5 this is effectively just a specialized version of Summon Monster IV/Summon Nature's Ally IV at [i]best[/i] (more like Summon Monster II - Celestial War Dogs), and probably doesn't [i]really[/i] need any conversion. But running with the idea of it letting you get a pair of 'maximized' war dogs with a little "something special" from the Halfling god for it being 4th level, maybe: [b]Summon War Dogs of Urogalan[/b] [i]Conjuration (Summoning) [Lawful] [see text][/i] [b]Level:[/b] Clr 4 [b]Components:[/b] V, S, F/DF [b]Casting Time:[/b] 1 round [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Effect:[/b] Two summoned creatures [b]Duration:[/b] 1 round/level (D) [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No This spell summons two divine servants of the halfling god Urogalan, in the form of hunting hounds. The hounds appear at the designated location and act immediately, on your turn. The hounds are intelligent and can be directed to attack particular enemies, or perform other actions. The hounds will always attempt to flank their opponent and smite evil (if possible) before the summon duration ends. The hounds are immune to [i]dispel magic[/i], [i]antimagic fields[/i], and other spells or abilties that would ordinarily affect a summoned creature, but they can be subjected to a [i]banishment[/i] spell. If the hounds are ordered to perform a task that contradicts the tenets of Urogalan, they simply vanish, ending the spell. [b]Hounds of Urogalan (2):[/b] CR *; Medium magical beast (extraplanar, lawful); HD 3d10+6; hp 22 each; Init +6; Spd 40 ft.; AC 16, touch 12, flat-footed 14; Base Atk +3; Grp +5; Atk or Full Atk: +5 melee (1d6+3 bite); Space/Reach: 5ft/5ft; SA smite evil; SQ darkvision 60', low-light vision, resistance to acid 5, cold 5, and electricity 5, scent, tongues; AL LN; SV Fort +5, Ref +5, Will +2; Str 15, Dex 15, Con 15, Int 10, Wis 12, Cha 6. [i]Skills and Feats:[/i] Hide +4, Jump 10*, Listen +7, Spot +5; Alertness, Improved Initiative, Track(B). [i]Smite Evil (Su):[/i] Once per day a hound of urgalan can make a normal melee attack to deal 3d10 extra damage against an evil foe. [i]Tongues (Su):[/i] All hounds of urogalan can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active. * Includes a +4 racial bonus. [i]Focus:[/i] In addition to your holy symbol or normal divine focus, you need a silver dog whistle worth at least 50 gp. [/QUOTE]
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