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General Tabletop Discussion
*Pathfinder & Starfinder
Spell Compendium: What are the "broken" spells?
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<blockquote data-quote="billd91" data-source="post: 4810366" data-attributes="member: 3400"><p>They are super-useful and will negate most of the advantages things like golems and high-SR creatures have on the caster. When on a very limited list like the warmage's, they fill a certain niche. The warmage is very damage-spell dependent, with few encounter-ending spells that so many people seem to say are so much better than damaging spells (something of which I'm not convinced). Of all classes, he kind of needs them.</p><p></p><p>But on a general wizard list and open to all who use those lists, I think they may be a bit too good. Their range is shorter than, say, fireball, but with the "back to the dungeon" ethos of 3e, range was rarely a problem. And with the spotting rules of 3.5 (one of the worst changes from 3.0 to 3.5) based on the Spot check and the -1/10' distance, nobody is seeing anybody at extended fireball ranged anyway.</p></blockquote><p></p>
[QUOTE="billd91, post: 4810366, member: 3400"] They are super-useful and will negate most of the advantages things like golems and high-SR creatures have on the caster. When on a very limited list like the warmage's, they fill a certain niche. The warmage is very damage-spell dependent, with few encounter-ending spells that so many people seem to say are so much better than damaging spells (something of which I'm not convinced). Of all classes, he kind of needs them. But on a general wizard list and open to all who use those lists, I think they may be a bit too good. Their range is shorter than, say, fireball, but with the "back to the dungeon" ethos of 3e, range was rarely a problem. And with the spotting rules of 3.5 (one of the worst changes from 3.0 to 3.5) based on the Spot check and the -1/10' distance, nobody is seeing anybody at extended fireball ranged anyway. [/QUOTE]
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Spell Compendium: What are the "broken" spells?
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