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General Tabletop Discussion
*Pathfinder & Starfinder
Spell Compendium: What are the "broken" spells?
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<blockquote data-quote="aboyd" data-source="post: 4813121" data-attributes="member: 44797"><p>I think most people follow the Close Wounds model for how immediate actions work. They're more like interrupt actions. You can cast them when it's not your turn, and they work like readied actions in the sense that technically jump in before something, even though they really need that "something" to have happened in order for them to trigger.</p><p></p><p>Close Wounds is an immediate spell. It says, "If you cast this spell immediately <em>after</em> the subject takes damage, it effectively prevents the damage. It would keep alive someone who had just dropped to -10 hit points."</p><p></p><p>Following that model for how immediate actions work, if you cast Delay Death immediately after the subject takes damage, it should effectively allow the unconscious character to sustain that damage.</p><p></p><p>Of course, nothing dictates that Close Wounds is the model everything else follows. Perhaps it has explanatory text due to being an exception to the norm. So a DM that ruled counter to what I've written would be well within his right to do so, and probably would be within RAW. In fact, a DM on either side of this would probably be within RAW, as I don't think RAW ever clearly covers this nuance.</p><p></p><p>I'd love to be wrong though. If someone knows of text that clears things up, I'd love to see it.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4813121, member: 44797"] I think most people follow the Close Wounds model for how immediate actions work. They're more like interrupt actions. You can cast them when it's not your turn, and they work like readied actions in the sense that technically jump in before something, even though they really need that "something" to have happened in order for them to trigger. Close Wounds is an immediate spell. It says, "If you cast this spell immediately [I]after[/I] the subject takes damage, it effectively prevents the damage. It would keep alive someone who had just dropped to -10 hit points." Following that model for how immediate actions work, if you cast Delay Death immediately after the subject takes damage, it should effectively allow the unconscious character to sustain that damage. Of course, nothing dictates that Close Wounds is the model everything else follows. Perhaps it has explanatory text due to being an exception to the norm. So a DM that ruled counter to what I've written would be well within his right to do so, and probably would be within RAW. In fact, a DM on either side of this would probably be within RAW, as I don't think RAW ever clearly covers this nuance. I'd love to be wrong though. If someone knows of text that clears things up, I'd love to see it. [/QUOTE]
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Spell Compendium: What are the "broken" spells?
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