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General Tabletop Discussion
*Pathfinder & Starfinder
Spell Compendium: What are the "broken" spells?
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<blockquote data-quote="Runestar" data-source="post: 4814192" data-attributes="member: 72317"><p>Then I guess we will just have to up the ante to save-or-die spells, or spells which disable foes without saves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Wizard moves, casts quickened true-strike and fires an empowered orb spell. Cleric moves and casts destruction. Druid moves and casts finger of death. Fighter moves and .... swings for 2d6+15. </p><p></p><p>I guess the problem here is more of the fighter's reliance on the full-attack action. He is capable of dishing out astonishing amounts of damage (and unlike a caster, can do so without needing to expend any resources), only problem is that he needs a full round to do so (which sorely hampers his mobility). The discrepancy in damage between a full attack and a single attack is just too great. </p><p></p><p>Is it any surprise that the (optimal) tactics of many high level monsters such as the balor, pit fiend, titan, molydeus, planetar and solar all involve spamming high lv SLAs while remaining on the move to deny the fighter classes their full attack, rather than bothering to actually wade into melee? Or at least, they would do so only after their spells have sufficiently softened the opposition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p></p><p></p><p>Considering that the belt of battle will likely also house an enhancement strength bonus (using MIC's revised pricing guidelines to combine belt of battle with belt of str and con), I doubt it...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4814192, member: 72317"] Then I guess we will just have to up the ante to save-or-die spells, or spells which disable foes without saves. ;) Wizard moves, casts quickened true-strike and fires an empowered orb spell. Cleric moves and casts destruction. Druid moves and casts finger of death. Fighter moves and .... swings for 2d6+15. I guess the problem here is more of the fighter's reliance on the full-attack action. He is capable of dishing out astonishing amounts of damage (and unlike a caster, can do so without needing to expend any resources), only problem is that he needs a full round to do so (which sorely hampers his mobility). The discrepancy in damage between a full attack and a single attack is just too great. Is it any surprise that the (optimal) tactics of many high level monsters such as the balor, pit fiend, titan, molydeus, planetar and solar all involve spamming high lv SLAs while remaining on the move to deny the fighter classes their full attack, rather than bothering to actually wade into melee? Or at least, they would do so only after their spells have sufficiently softened the opposition. :eek: Considering that the belt of battle will likely also house an enhancement strength bonus (using MIC's revised pricing guidelines to combine belt of battle with belt of str and con), I doubt it...:cool: [/QUOTE]
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