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General Tabletop Discussion
*Pathfinder & Starfinder
Spell Compendium: What are the "broken" spells?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4817519" data-attributes="member: 3146"><p>Acquire daze immunity and it's flat-out broken but the essential issue is that actions now are more useful than actions in the future--and if the encounter is over this round, then it doesn't matter if you are dazed next round. Anything that enables a front-end nova in the manner discussed before where the party eats 100 levels of spells before initiative 45 comes around is broken.</p><p></p><p>As for some of the other spells that have been mentioned, I agree with most of them. Lion's pounce belongs with rhino's rush on the list of "don't go there" spells. Imbue familiar with spell ability also belongs on the list.</p><p></p><p>One note with the orb spells: the rider effects are not necessarily minor. Orb of fire dazes the target for the next round. That's pretty darn good. I believe orb of electricity blinds the target for the next round. Not as good but still quite worthwhile.</p><p></p><p>Now, you don't cast them for the riders, but the riders do make them noticeably better spells unless you are up against foes with mettle.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4817519, member: 3146"] Acquire daze immunity and it's flat-out broken but the essential issue is that actions now are more useful than actions in the future--and if the encounter is over this round, then it doesn't matter if you are dazed next round. Anything that enables a front-end nova in the manner discussed before where the party eats 100 levels of spells before initiative 45 comes around is broken. As for some of the other spells that have been mentioned, I agree with most of them. Lion's pounce belongs with rhino's rush on the list of "don't go there" spells. Imbue familiar with spell ability also belongs on the list. One note with the orb spells: the rider effects are not necessarily minor. Orb of fire dazes the target for the next round. That's pretty darn good. I believe orb of electricity blinds the target for the next round. Not as good but still quite worthwhile. Now, you don't cast them for the riders, but the riders do make them noticeably better spells unless you are up against foes with mettle. [/QUOTE]
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Spell Compendium: What are the "broken" spells?
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