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General Tabletop Discussion
*Pathfinder & Starfinder
Spell Compendium: What are the "broken" spells?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4818257" data-attributes="member: 3146"><p>Dealing with the last item first: </p><p>The melee example is actually pretty typical for parties that work together. All the melee character needs to do is have a cleric or wizard in his party who is willing to prep greater magic weapon and cast it on his greatsword. (Bonus points for using a metamagic rod of chain spell or the chain spell feat to hit every weapon in the party at once or for casting extended greater magic weapons at the end of every day so that you still have your full complement of spells for the next day). It's actually better with a cleric or favored soul because they can use the bead of karma from a strand of prayer beads to boost their caster level by four for the whole suite of standard buffs (greater magic weapon, magic vestment, energy immunity, and potentially conviction) which makes them one point better than the example I posted above.</p><p></p><p>As for the melee type, I posted, it is not necessarily optimized and is entirely possible with a vanilla fighter 16. With a 16 starting strength, there's plenty of room for whatever stats you think you need to be a real roleplayer and the four levels of fighter beyond lvl 12 (needed for greater weapon specialization) are plenty of room to add things like barbarian (rage makes the example better) and hexblade or pious templar (defensive boosts). You can make the character much more effective than the numbers I posted would indicate. Ray of stupidity is on the banned list for reasons explored by others in this post, and confusion is only more of an issue for him than for anyone else if his will save is poor but ray of enfeeblement is an option (as are potions of lesser restoration).</p><p></p><p>WRT power attack, the full power attack "hits on a 2" number is there to illustrate why wraithstrike anything that turns attacks into touch attacks is a bad idea. The guy does plenty of damage already and turning it into "hits on a 2 with full PA" cracks the game in half.</p><p></p><p>As to how the character gets wraithstrike, it might require a few sacrifices--two levels of wizard and a few levels of the heinously broken abjurant champion prestige class. It could also be done with a greater ring of spell storing, a lesser ring of spell storing, and casting a contingent wraithstrike into it. But really, the kind of characters who can get wraithstrike in their own right are not far behind the fullBAB melee with that combo.</p><p></p><p>As for the fighter wizard from my previous post, I believe that, at the time, he was human Fighter 1/Wizard 6/Spellsword 2/Eldritch Knight 7. Starting str 14, dex 14, con 14, Int 14, Wis 10, Cha 10. (Advanced Int at all opportunities; I believe he had a +4 belt of giant strength and +6 headband of intellect, a +1 holy wounding adamantine guisarme, and +1 moderate fortification mithral chain shirt). The relevant combo was greater blink activated by contingency (no action), arcane strike a 7th level spell (greater scrying IIRC--sacrificed as a free action), activate boots of speed (free action), set power attack to full, cast wraithstrike (swift action) take the free attack from the 3.0 version of expert tactician (free action), full attack. No MIC items on that character though--he predated the MIC book.</p><p></p><p>I didn't say "unoptimized," but rather "not particularly optimized." He was nothing horrible like the even split fighter/wizard you were wondering about, but he was nothing like as powerful as he might have been with access to twilight armor (which would remove the need for spellsword levels), or the knight phantom (who needs wraithstrike as a spell--you get it as a class feature) or abjurant champion prestige classes. He was also not as effective as he might have been had I sacrificed his lower ability scores a bit more (though I think the 10 charisma saved his life from some kind of charisma draining shadow in a Nyrond interactive at one point. 2 Charisma is alive (and able to rudely ask the cleric for a restoration spell). 0 charisma would have been dead). And I'm sure there is a cheesy feat or two buried somewhere in the FRCS that would enable him to qualify for eldritch knight (or abjurant champion) without the fighter levels. So maybe, "not on the bleeding edge of optimized character construction" would have been a better way to put it.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4818257, member: 3146"] Dealing with the last item first: The melee example is actually pretty typical for parties that work together. All the melee character needs to do is have a cleric or wizard in his party who is willing to prep greater magic weapon and cast it on his greatsword. (Bonus points for using a metamagic rod of chain spell or the chain spell feat to hit every weapon in the party at once or for casting extended greater magic weapons at the end of every day so that you still have your full complement of spells for the next day). It's actually better with a cleric or favored soul because they can use the bead of karma from a strand of prayer beads to boost their caster level by four for the whole suite of standard buffs (greater magic weapon, magic vestment, energy immunity, and potentially conviction) which makes them one point better than the example I posted above. As for the melee type, I posted, it is not necessarily optimized and is entirely possible with a vanilla fighter 16. With a 16 starting strength, there's plenty of room for whatever stats you think you need to be a real roleplayer and the four levels of fighter beyond lvl 12 (needed for greater weapon specialization) are plenty of room to add things like barbarian (rage makes the example better) and hexblade or pious templar (defensive boosts). You can make the character much more effective than the numbers I posted would indicate. Ray of stupidity is on the banned list for reasons explored by others in this post, and confusion is only more of an issue for him than for anyone else if his will save is poor but ray of enfeeblement is an option (as are potions of lesser restoration). WRT power attack, the full power attack "hits on a 2" number is there to illustrate why wraithstrike anything that turns attacks into touch attacks is a bad idea. The guy does plenty of damage already and turning it into "hits on a 2 with full PA" cracks the game in half. As to how the character gets wraithstrike, it might require a few sacrifices--two levels of wizard and a few levels of the heinously broken abjurant champion prestige class. It could also be done with a greater ring of spell storing, a lesser ring of spell storing, and casting a contingent wraithstrike into it. But really, the kind of characters who can get wraithstrike in their own right are not far behind the fullBAB melee with that combo. As for the fighter wizard from my previous post, I believe that, at the time, he was human Fighter 1/Wizard 6/Spellsword 2/Eldritch Knight 7. Starting str 14, dex 14, con 14, Int 14, Wis 10, Cha 10. (Advanced Int at all opportunities; I believe he had a +4 belt of giant strength and +6 headband of intellect, a +1 holy wounding adamantine guisarme, and +1 moderate fortification mithral chain shirt). The relevant combo was greater blink activated by contingency (no action), arcane strike a 7th level spell (greater scrying IIRC--sacrificed as a free action), activate boots of speed (free action), set power attack to full, cast wraithstrike (swift action) take the free attack from the 3.0 version of expert tactician (free action), full attack. No MIC items on that character though--he predated the MIC book. I didn't say "unoptimized," but rather "not particularly optimized." He was nothing horrible like the even split fighter/wizard you were wondering about, but he was nothing like as powerful as he might have been with access to twilight armor (which would remove the need for spellsword levels), or the knight phantom (who needs wraithstrike as a spell--you get it as a class feature) or abjurant champion prestige classes. He was also not as effective as he might have been had I sacrificed his lower ability scores a bit more (though I think the 10 charisma saved his life from some kind of charisma draining shadow in a Nyrond interactive at one point. 2 Charisma is alive (and able to rudely ask the cleric for a restoration spell). 0 charisma would have been dead). And I'm sure there is a cheesy feat or two buried somewhere in the FRCS that would enable him to qualify for eldritch knight (or abjurant champion) without the fighter levels. So maybe, "not on the bleeding edge of optimized character construction" would have been a better way to put it. [/QUOTE]
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