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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Compendium: What are the "broken" spells?
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<blockquote data-quote="SnowHeart" data-source="post: 4851194" data-attributes="member: 82099"><p>I know this is more than a day late but I just saw this thread brought back up and had to chime in. I'm playing a level 19 war mage in a campaign right now and I rely heavily on those orb spells. Not because I actually like them, but because they are the only spells I have that get through damage resistance -- for most of the other creatures we encounter, I need a 17+ on my CL check to get through SR so the orbs are the only reliable way I have of doing damage. And even then, it's only against a SINGLE target and requires a ranged touch attack, plus they almost always make their saves against the additional effect. Given my druthers, I would rather use the flashier spells, but these are a very solid backup and, IMHO, not ban-worthy or overpowered. They fill an important gap in the mage's arsenal at higher levels. JMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>As for the wraithstrike issue... I could see it both ways. I've been playing around with a Master Transmogrifist (on paper only thus far) and picked up wraithstrike for his spell list not because I was thinking, "OMG THIS WILL RULE" but because I thought, "If I run into something with an AC that's too high for me to hit, this will be an another option." It only lasts for one round which really does not seem that game breaking to me. But, I haven't looked at the other spells mentioned in comparison, so maybe it ought to just be a higher level spell rather than ruled "broken" and banned.</p></blockquote><p></p>
[QUOTE="SnowHeart, post: 4851194, member: 82099"] I know this is more than a day late but I just saw this thread brought back up and had to chime in. I'm playing a level 19 war mage in a campaign right now and I rely heavily on those orb spells. Not because I actually like them, but because they are the only spells I have that get through damage resistance -- for most of the other creatures we encounter, I need a 17+ on my CL check to get through SR so the orbs are the only reliable way I have of doing damage. And even then, it's only against a SINGLE target and requires a ranged touch attack, plus they almost always make their saves against the additional effect. Given my druthers, I would rather use the flashier spells, but these are a very solid backup and, IMHO, not ban-worthy or overpowered. They fill an important gap in the mage's arsenal at higher levels. JMO. ;) As for the wraithstrike issue... I could see it both ways. I've been playing around with a Master Transmogrifist (on paper only thus far) and picked up wraithstrike for his spell list not because I was thinking, "OMG THIS WILL RULE" but because I thought, "If I run into something with an AC that's too high for me to hit, this will be an another option." It only lasts for one round which really does not seem that game breaking to me. But, I haven't looked at the other spells mentioned in comparison, so maybe it ought to just be a higher level spell rather than ruled "broken" and banned. [/QUOTE]
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Spell Compendium: What are the "broken" spells?
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