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General Tabletop Discussion
*Dungeons & Dragons
Spell components. Anyone have a DM actually enforce them?
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<blockquote data-quote="pdzoch" data-source="post: 6948146" data-attributes="member: 80982"><p>Back in 1st Edition, our group often ignored the components because we really did not know how to handle them. Once we had a 1e DM mention that some spell components were for sale (mercury, bitumen, bit of gossamer, etc) but the micro transaction nature of the purchases were annoying and tedious. So, it did not last long.</p><p></p><p>Since 3.5, the spell component pouch was the panacea to solve those micro transaction. Unless the spell had a GP value listed item in the spell materials list, the spell component pouch contained whatever was necessary. It seems that the spell component pouch was a materials bag of holding as it never seemed to run out. Because of that, the spell components pouch still feels like a hand-waved solution. It is not helpful when the spell often list specific material items that are not really relevant to the mechanics : a spell lists "a bit of spiderweb" as a material item needed, but there is no expectation to actually have the item -- it is in the spell components pouch. And the variety of spells listed various material components seems to be just different ways of saying "spell component pouch." So, there are more for flavor than actual rules mechanics.</p><p></p><p>When I created my own <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1245" target="_blank">spell cards</a>, I did not transcribe any of the spell material components word for word. Instead, if the materials were assumed to be part of the spell components pouch, it read "spell components pouch" instead of whatever the item actually was. This saved lots of confusion for my players. If it had a cost, then it was cited specifically as a special purchase.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6948146, member: 80982"] Back in 1st Edition, our group often ignored the components because we really did not know how to handle them. Once we had a 1e DM mention that some spell components were for sale (mercury, bitumen, bit of gossamer, etc) but the micro transaction nature of the purchases were annoying and tedious. So, it did not last long. Since 3.5, the spell component pouch was the panacea to solve those micro transaction. Unless the spell had a GP value listed item in the spell materials list, the spell component pouch contained whatever was necessary. It seems that the spell component pouch was a materials bag of holding as it never seemed to run out. Because of that, the spell components pouch still feels like a hand-waved solution. It is not helpful when the spell often list specific material items that are not really relevant to the mechanics : a spell lists "a bit of spiderweb" as a material item needed, but there is no expectation to actually have the item -- it is in the spell components pouch. And the variety of spells listed various material components seems to be just different ways of saying "spell component pouch." So, there are more for flavor than actual rules mechanics. When I created my own [URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1245"]spell cards[/URL], I did not transcribe any of the spell material components word for word. Instead, if the materials were assumed to be part of the spell components pouch, it read "spell components pouch" instead of whatever the item actually was. This saved lots of confusion for my players. If it had a cost, then it was cited specifically as a special purchase. [/QUOTE]
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Spell components. Anyone have a DM actually enforce them?
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