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General Tabletop Discussion
*Dungeons & Dragons
Spell components. Anyone have a DM actually enforce them?
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<blockquote data-quote="ThePolarBear" data-source="post: 6948291" data-attributes="member: 6857451"><p>I do enforce them. All components. Keep track of them and see if you can cast something. I've also been enforced components upon when i forget about them and there's reasons to not be able to cast for some reason (Shield and having two hands busy is mean, man)</p><p></p><p>If you mean material ones in specific: Yeah, if there's reason why a component pouch or a focus is not availlable or you can't access them (see above, two hands are too few sometimes) or, you know, the usual spells with expensive components.</p><p></p><p>Component pouches for me are refreshed at first possible iteraction. I use kind of a weird pacing in my games. I also like keeping track of encumberance. I'm weeeeeird.</p><p></p><p>I like using them as hooks or to start events if there needs to be a push for something, and at least mention the restocking and changing of equipment as something that gets done in between "adventure quests". If things get long on some of those trips, i usually also prompt some warning to the group beforehand and try to pay attention to put focus on something is actually a component that the group is running low on on my descriptions. Not punishing, just adding some "normally special" in the world.</p><p>(Yes i know that components are not used unless stated. As said before by someone, some things just make sense that can just rot away or such. Also after all the years i still find hilarious the idea of an old wizards yelling "Yes! Bats! Now i have some guano!")</p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 6948291, member: 6857451"] I do enforce them. All components. Keep track of them and see if you can cast something. I've also been enforced components upon when i forget about them and there's reasons to not be able to cast for some reason (Shield and having two hands busy is mean, man) If you mean material ones in specific: Yeah, if there's reason why a component pouch or a focus is not availlable or you can't access them (see above, two hands are too few sometimes) or, you know, the usual spells with expensive components. Component pouches for me are refreshed at first possible iteraction. I use kind of a weird pacing in my games. I also like keeping track of encumberance. I'm weeeeeird. I like using them as hooks or to start events if there needs to be a push for something, and at least mention the restocking and changing of equipment as something that gets done in between "adventure quests". If things get long on some of those trips, i usually also prompt some warning to the group beforehand and try to pay attention to put focus on something is actually a component that the group is running low on on my descriptions. Not punishing, just adding some "normally special" in the world. (Yes i know that components are not used unless stated. As said before by someone, some things just make sense that can just rot away or such. Also after all the years i still find hilarious the idea of an old wizards yelling "Yes! Bats! Now i have some guano!") [/QUOTE]
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Spell components. Anyone have a DM actually enforce them?
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