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Spell Components--do you use them?
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<blockquote data-quote="Mouseferatu" data-source="post: 1369959" data-attributes="member: 1288"><p>I have my own system, which I created in an attempt to add a bit of creativity to spellcasting, on the part of the player. I wanted to encourage them to do more than just say "I cast <em>fireball</em>." So here's how my system works:</p><p></p><p><em>Every</em> spell requires a material component, even the ones that don't have an M component listed in the book. (Well, with a few exceptions, but not many.) But, the component can be anything at all--an arrowhead, a rock, a bit of jewelry, an old glove--anything at all, so long as the player can explain to me how the component somehow symbolizes/fits with the spell effect.</p><p></p><p>For instance, I've seen <em>detect magic</em> cast with a compass, a prism, and a pair of spectacles. I've seen <em>magic missile</em> cast with an arrowhead and a thorn. The more creative the better, but as I said, the player must be able to reasonably justify the link between spell and item; anyone trying to cast <em>detect magic</em> with a tomato is going to get scowled at and told to try again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1369959, member: 1288"] I have my own system, which I created in an attempt to add a bit of creativity to spellcasting, on the part of the player. I wanted to encourage them to do more than just say "I cast [i]fireball[/i]." So here's how my system works: [i]Every[/i] spell requires a material component, even the ones that don't have an M component listed in the book. (Well, with a few exceptions, but not many.) But, the component can be anything at all--an arrowhead, a rock, a bit of jewelry, an old glove--anything at all, so long as the player can explain to me how the component somehow symbolizes/fits with the spell effect. For instance, I've seen [i]detect magic[/i] cast with a compass, a prism, and a pair of spectacles. I've seen [i]magic missile[/i] cast with an arrowhead and a thorn. The more creative the better, but as I said, the player must be able to reasonably justify the link between spell and item; anyone trying to cast [i]detect magic[/i] with a tomato is going to get scowled at and told to try again. ;) [/QUOTE]
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