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Spell Conversion Level 4 and 5
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<blockquote data-quote="Cabral" data-source="post: 2812472" data-attributes="member: 1193"><p>This is a follow up to <a href="http://www.enworld.org/showthread.php?t=160699" target="_blank">levels 0 & 1</a> and <a href="http://www.enworld.org/showthread.php?t=161153" target="_blank">levels 2 & 3</a></p><p></p><p><strong>Level 4</strong></p><p><em><s>Charm Monster:</s></em> Replaced by Charm, see level 1 spells.</p><p></p><p><em>Dimension Door:</em> As Dimension Door, Psionic.</p><p></p><p><em>Enlarge Person, Mass:</em> As Expansion except it can affect multiple creatures. Cannot be manifest as a swift action.</p><p></p><p><em>Fire Shield:</em> As written except damage is 3d6. Augment: Every +4 spell points increases the damage by 1d6.</p><p></p><p><em><s>Mnemonic Enhancer:</s></em> Removed.</p><p></p><p><em>Polymorph:</em> As </p><p></p><p><em>Shadow Conjuration:</em> As written except:</p><p>Augment: Every 2 additional spell points spent increases the level of Conjurations that can be duplicated by 1, the realism by 10% and the DC by 1.</p><p></p><p><em>Stoneskin:</em> </p><p>Level: Drd 5, Earth 6, Sor/Wiz 4, Strength 6</p><p>Spell Points: Drd 9, Earth 11, Sor/Wiz 7, Strength 11</p><p>Subject gains DR 5/adamantine. (The spell discharge mechanism is removed.).</p><p>Augment: Every 3 additional spell points spent increases the DR by 1.</p><p></p><p><em><s>Summon Monster IV:</s></em> Replaced by Summon Monster, see level 1 spells</p><p></p><p><em>Wall of Fire:</em> Replace with:</p><p>Energy Wall</p><p>Level: Drd 5, Fire 4*, Psion/wilder 3, Sor/Wiz 4</p><p>Spell Points: Drd 9, Fire 7, Psion/wilder 5, Sor/Wiz 7</p><p>*Fire only.</p><p></p><p>Still needs to be addressed:</p><p>Animate Dead:</p><p>Arcane Eye:</p><p>Bestow Curse: (maybe lower the level and effects but allow augmenting the spell to bring it back up. Possibly add to Bard list.</p><p>Black Tentacles:</p><p>Confusion:</p><p>Contagion:</p><p>Crushing Despair:</p><p>Detect Scrying:</p><p>Dimensional Anchor:</p><p>Enervation:</p><p>Fear:</p><p>Fire Trap:</p><p>Geas, Lesser:</p><p>Globe of Invulnerability, Lesser:</p><p>Hallucinatory Terrain:</p><p>Ice Storm:</p><p>Illusory Wall:</p><p>Invisibility, Greater:</p><p>Locate Creature:</p><p>Minor Creation:</p><p>Phantasmal Killer:</p><p>Rainbow Pattern:</p><p>Reduce Person, Mass:</p><p>Remove Curse:</p><p>Resilient Sphere:</p><p>Scrying:</p><p>Secure Shelter:</p><p>Shout:</p><p>Solid Fog:</p><p>Stone Shape:</p><p>Wall of Ice:</p><p></p><p><strong>Level 5</strong></p><p><s><em>Cone of Cold:</em></s> Replace with: </p><p>Energy Cone</p><p>Level: Kiniticest 3, Sor/Wiz 5, Water* 6</p><p>Spell Points 5 (Kineticist), 9 (Sor/Wiz), 11 (Water)</p><p>*As Cold spell only.</p><p>Damage: 1d6 per power point spent.</p><p>Augment: Each additional power point spent increases the damage as above.</p><p></p><p><em>Dominate Person:</em> As Dominate, Psionic.</p><p></p><p><em>Shadow Evocation:</em> As written except:</p><p>Augment: Every 2 additional spell points spent increases the level of Evocations that can be duplicated by 1, the realism by 10% and the DC by 1.</p><p></p><p><em><s>Summon Monster V:</s></em> Replaced by Summon Monster, see level 1 spells</p><p></p><p>Still needs to be addressed:</p><p>Animal Growth:</p><p>Baleful Polymorph:</p><p>Blight:</p><p>Break Enchantment:</p><p>Cloudkill:</p><p>Contact Other Plane:</p><p>Dismissal:</p><p>Dream:</p><p>Fabricate:</p><p>False Vision:</p><p>Feeblemind:</p><p>Hold Monster:</p><p>Interposing Hand:</p><p>Mage’s Faithful Hound:</p><p>Mage’s Private Sanctum:</p><p>Magic Jar:</p><p>Major Creation:</p><p>Mind Fog:</p><p>Mirage Arcana:</p><p>Nightmare:</p><p>Overland Flight:</p><p>Passwall:</p><p>Persistent Image:</p><p>Permanency:</p><p>Planar Binding, Lesser:</p><p>Prying Eyes:</p><p>Secret Chest:</p><p>Seeming:</p><p>Sending:</p><p>Symbol of Sleep:</p><p>Symbol of Pain:</p><p>Telekinesis:</p><p>Telepathic Bond:</p><p>Teleport:</p><p>Transmute Mud to Rock: (I will probably combine with Transmute Rock to Mud)</p><p>Transmute Rock to Mud: (I will probably combine with Transmute Mud to Rock)</p><p>Wall of Force:</p><p>Wall of Stone:</p><p>Waves of Fatigue:</p></blockquote><p></p>
[QUOTE="Cabral, post: 2812472, member: 1193"] This is a follow up to [URL=http://www.enworld.org/showthread.php?t=160699]levels 0 & 1[/URL] and [URL=http://www.enworld.org/showthread.php?t=161153]levels 2 & 3[/URL] [B]Level 4[/B] [I][S]Charm Monster:[/S][/I] Replaced by Charm, see level 1 spells. [I]Dimension Door:[/I] As Dimension Door, Psionic. [I]Enlarge Person, Mass:[/I] As Expansion except it can affect multiple creatures. Cannot be manifest as a swift action. [I]Fire Shield:[/I] As written except damage is 3d6. Augment: Every +4 spell points increases the damage by 1d6. [I][S]Mnemonic Enhancer:[/S][/I] Removed. [I]Polymorph:[/I] As [I]Shadow Conjuration:[/I] As written except: Augment: Every 2 additional spell points spent increases the level of Conjurations that can be duplicated by 1, the realism by 10% and the DC by 1. [I]Stoneskin:[/I] Level: Drd 5, Earth 6, Sor/Wiz 4, Strength 6 Spell Points: Drd 9, Earth 11, Sor/Wiz 7, Strength 11 Subject gains DR 5/adamantine. (The spell discharge mechanism is removed.). Augment: Every 3 additional spell points spent increases the DR by 1. [I][S]Summon Monster IV:[/S][/I] Replaced by Summon Monster, see level 1 spells [I]Wall of Fire:[/I] Replace with: Energy Wall Level: Drd 5, Fire 4*, Psion/wilder 3, Sor/Wiz 4 Spell Points: Drd 9, Fire 7, Psion/wilder 5, Sor/Wiz 7 *Fire only. Still needs to be addressed: Animate Dead: Arcane Eye: Bestow Curse: (maybe lower the level and effects but allow augmenting the spell to bring it back up. Possibly add to Bard list. Black Tentacles: Confusion: Contagion: Crushing Despair: Detect Scrying: Dimensional Anchor: Enervation: Fear: Fire Trap: Geas, Lesser: Globe of Invulnerability, Lesser: Hallucinatory Terrain: Ice Storm: Illusory Wall: Invisibility, Greater: Locate Creature: Minor Creation: Phantasmal Killer: Rainbow Pattern: Reduce Person, Mass: Remove Curse: Resilient Sphere: Scrying: Secure Shelter: Shout: Solid Fog: Stone Shape: Wall of Ice: [B]Level 5[/B] [S][I]Cone of Cold:[/I][/S] Replace with: Energy Cone Level: Kiniticest 3, Sor/Wiz 5, Water* 6 Spell Points 5 (Kineticist), 9 (Sor/Wiz), 11 (Water) *As Cold spell only. Damage: 1d6 per power point spent. Augment: Each additional power point spent increases the damage as above. [I]Dominate Person:[/I] As Dominate, Psionic. [I]Shadow Evocation:[/I] As written except: Augment: Every 2 additional spell points spent increases the level of Evocations that can be duplicated by 1, the realism by 10% and the DC by 1. [I][S]Summon Monster V:[/S][/I] Replaced by Summon Monster, see level 1 spells Still needs to be addressed: Animal Growth: Baleful Polymorph: Blight: Break Enchantment: Cloudkill: Contact Other Plane: Dismissal: Dream: Fabricate: False Vision: Feeblemind: Hold Monster: Interposing Hand: Mage’s Faithful Hound: Mage’s Private Sanctum: Magic Jar: Major Creation: Mind Fog: Mirage Arcana: Nightmare: Overland Flight: Passwall: Persistent Image: Permanency: Planar Binding, Lesser: Prying Eyes: Secret Chest: Seeming: Sending: Symbol of Sleep: Symbol of Pain: Telekinesis: Telepathic Bond: Teleport: Transmute Mud to Rock: (I will probably combine with Transmute Rock to Mud) Transmute Rock to Mud: (I will probably combine with Transmute Mud to Rock) Wall of Force: Wall of Stone: Waves of Fatigue: [/QUOTE]
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