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Spell Conversion Levels 2 and 3
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<blockquote data-quote="Cabral" data-source="post: 2808508" data-attributes="member: 1193"><p>A follow up to <a href="http://www.enworld.org/showthread.php?t=160699" target="_blank">Spell Conversion Levels 0 and 1</a></p><p></p><p>Again, I'll first address the spells actually used by the characters and add others as I can.</p><p></p><p><strong>Sorcerer/Wizard</strong></p><p><strong>Level 2</strong></p><p><em>Acid Arrow:</em> As written except damage is 2d4 in the first round and 2d4 in the second round. Augment: Every +3 Spell Points increases the acid damage in the first round by 2d4.</p><p></p><p><em>Blur:</em> As written but duration is 1 rnd / level. Augment: +4, Miss chance is 50%; +4 Duration is 1 min / level. (This needs work. maybe increase initial miss chance?)</p><p></p><p><em>Daze Monster:</em> As <em>Daze, Psionic</em> except affects a creature of any type up to 6 HD. Augment: every +1 spell point spent increases the maximum Hit Dice affected by one.</p><p></p><p><em>False Life:</em> Gain 1d10 Temporary Hit Points. Augment: Every +4 additional spell points adds an additional 1d10 temporary hit points.</p><p></p><p><em>Invisibility:</em> As written. Augment: +4 Spell Points, spell doesn't end if subject attacks.</p><p></p><p><em>Knock:</em> As <em>Knock, Psionic</em></p><p></p><p><em>Levitate:</em> As <em>Levitate, Psionic</em></p><p></p><p><em>Phantom Trap:</em> As written.</p><p></p><p><em>Scorching Ray:</em> As written but only fires one ray. Augment: For every +4 spell points spent you may fire an additional ray. (Insert targeting requirements here.)</p><p></p><p><s><em>Summon Monster II:</em></s> Replaced by <em>Summon Monster</em>, see level 1 spells</p><p></p><p>Still needs to be addressed:</p><p><em>Arcane Lock:</em></p><p><em>Alter Self:</em></p><p><em>Bear’s Endurance:</em> Possibly replace with <a href="http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm" target="_blank"><em>Animal Affinity</em></a></p><p><em>Blindness/Deafness:</em></p><p><em>Bull’s Strength:</em> Possibly replace with <a href="http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm" target="_blank"><em>Animal Affinity</em></a></p><p><em>Cat’s Grace:</em> Possibly replace with <a href="http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm" target="_blank"><em>Animal Affinity</em></a></p><p><em>Command Undead:</em></p><p><em>Continual Flame:</em></p><p><em>Darkness:</em></p><p><em>Darkvision:</em></p><p><em>Detect Thoughts:</em></p><p><em>Eagle’s Splendor:</em> Possibly replace with <a href="http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm" target="_blank"><em>Animal Affinity</em></a></p><p><em>Flaming Sphere:</em></p><p><em>Fog Cloud:</em></p><p><em>Fox’s Cunning:</em> Possibly replace with <a href="http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm" target="_blank"><em>Animal Affinity</em></a></p><p><em>Ghoul Touch:</em></p><p><em>Glitterdust:</em></p><p><em>Gust of Wind:</em></p><p><em>Hideous Laughter:</em></p><p><em>Hypnotic Pattern:</em></p><p><em>Locate Object:</em></p><p><em>Magic Mouth:</em></p><p><em>Minor Image:</em></p><p><em>Mirror Image:</em></p><p><em>Misdirection:</em></p><p><em>Obscure Object:</em></p><p><em>Owl’s Wisdom:</em> Possibly replace with <a href="http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm" target="_blank"><em>Animal Affinity</em></a></p><p><em>Protection from Arrows:</em></p><p><em>Pyrotechnics:</em></p><p><em>Resist Energy:</em> I'm thinking of adding this as an augment of <em>Endure Elements</em>.</p><p><em>Rope Trick:</em></p><p><em>Scare:</em></p><p><em>See Invisibility:</em></p><p><em>Shatter:</em></p><p><em>Spectral Hand:</em></p><p><em>Spider Climb:</em></p><p><em>Summon Swarm:</em></p><p><em>Touch of Idiocy:</em></p><p><em>Web:</em></p><p><em>Whispering Wind:</em></p><p></p><p></p><p><strong>Level 3</strong></p><p><s><em>Displacement:</em></s> Replaced by <em>Blur</em>, for now.</p><p></p><p><em>Fireball:</em> deals 5d6 damage Augment: every +1 spell point spent increases the damage by 1d6.</p><p></p><p><em>Heroism:</em> As Written. Augment: +6 spell points, bonus increases to +4</p><p></p><p><em>Lightning Bolt:</em> 5d6 damage. Augment: Every +1 spell point spent increases damage by 1d6.</p><p></p><p><s><em>Magic Weapon, Greater:</em></s> Replaced by <em>Magic Weapon</em> (See level 1)</p><p></p><p><em>Rage:</em> As written. Augment: Every +4 spell points increases the Strength and Constitution bonus by +2, and increases the morale bonus by 1.</p><p></p><p><em>Suggestion:</em> As <em>Suggestion, Psionic</em></p><p></p><p><s><em>Summon Monster III:</em></s> Replaced by <em>Summon Monster</em> (See Level 1)</p><p></p><p><em>Tongues:</em> As <em>Tongues, Psionic</em> except limitation concering mid affecting powers does not apply.</p><p></p><p><em>Vampiric Touch:</em> As written except damage is 4d6. Augment: every +2 spell points increases damage by 1d6. (I want to add in a better mechanic for temporary hitpoints.)</p><p></p><p>Still needs to be addressed:</p><p><em>Arcane Sight:</em></p><p><em>Blink:</em></p><p><em>Clairaudience/Clairvoyance:</em></p><p><em>Daylight:</em></p><p><em>Deep Slumber:</em></p><p><em>Dispel Magic:</em></p><p><em>Explosive Runes:</em></p><p><em>Flame Arrow:</em></p><p><em>Fly:</em></p><p><em>Gaseous Form:</em></p><p><em>Gentle Repose:</em></p><p><em>Halt Undead:</em></p><p><em>Haste:</em></p><p><em>Hold Person:</em></p><p><em>Illusory Script:</em></p><p><em>Invisibility Sphere:</em></p><p><em>Keen Edge:</em></p><p><em>Magic Circle against Chaos/Evil/Good/Law:</em> Should I change this to an augmentation of <em>Protection From Chaos/Evil/Good/Law</em>?</p><p><em>Major Image:</em></p><p><em>Nondetection:</em></p><p><em>Phantom Steed:</em></p><p><em>Protection from Energy:</em></p><p><em>Ray of Exhaustion:</em> </p><p><em>Secret Page:</em></p><p><em>Sepia Snake Sigil:</em></p><p><em>Shrink Item:</em></p><p><em>Sleet Storm:</em></p><p><em>Slow:</em></p><p><em>Stinking Cloud:</em></p><p><em>Tiny Hut:</em></p><p><em>Water Breathing:</em></p><p><em>Wind Wall:</em></p><p></p><p></p><p><strong>Artificer</strong></p><p><strong>Level 2</strong></p><p><s><em>Armor Enhancement</em></s> Replaced by 1st level infusion.</p><p></p><p><em><s>Inflict Moderate Damage</s></em> Replaced by 1st level infusion.</p><p></p><p><em><s>Repair Moderate Damage</s></em> Replaced by 1st level infusion.</p><p></p><p><s><em>Weapon Augmentation, Lesser</em></s> Replaced by 1st level infusion.</p><p></p><p>Still needs to be addressed:</p><p><em>Toughen Construct:</em></p><p></p><p></p><p><strong>Level 3</strong></p><p><s><em>Armor Enhancement, Greater</em></s> Replaced by 1st level infusion.</p><p></p><p><em><s>Inflict Serious Damage</s></em> Replaced by 1st level infusion.</p><p></p><p><em><s>Repair Serious Damage</s></em> Replaced by 1st level infusion.</p><p></p><p><s><em>Weapon Augmentation</em></s> Replaced by 1st level infusion.</p><p></p><p>Still needs to be addressed:</p><p><em>Construct Energy Ward:</em></p><p><em>Metamagic Item:</em></p><p><em>Power Surge:</em></p><p><em>Stone Construct:</em></p><p><em>Suppress Requirement:</em></p></blockquote><p></p>
[QUOTE="Cabral, post: 2808508, member: 1193"] A follow up to [url=http://www.enworld.org/showthread.php?t=160699]Spell Conversion Levels 0 and 1[/url] Again, I'll first address the spells actually used by the characters and add others as I can. [B]Sorcerer/Wizard[/B] [B]Level 2[/B] [I]Acid Arrow:[/I] As written except damage is 2d4 in the first round and 2d4 in the second round. Augment: Every +3 Spell Points increases the acid damage in the first round by 2d4. [I]Blur:[/I] As written but duration is 1 rnd / level. Augment: +4, Miss chance is 50%; +4 Duration is 1 min / level. (This needs work. maybe increase initial miss chance?) [I]Daze Monster:[/I] As [I]Daze, Psionic[/I] except affects a creature of any type up to 6 HD. Augment: every +1 spell point spent increases the maximum Hit Dice affected by one. [I]False Life:[/I] Gain 1d10 Temporary Hit Points. Augment: Every +4 additional spell points adds an additional 1d10 temporary hit points. [I]Invisibility:[/I] As written. Augment: +4 Spell Points, spell doesn't end if subject attacks. [I]Knock:[/I] As [I]Knock, Psionic[/I] [I]Levitate:[/I] As [I]Levitate, Psionic[/I] [I]Phantom Trap:[/I] As written. [I]Scorching Ray:[/I] As written but only fires one ray. Augment: For every +4 spell points spent you may fire an additional ray. (Insert targeting requirements here.) [S][I]Summon Monster II:[/I][/S] Replaced by [I]Summon Monster[/I], see level 1 spells Still needs to be addressed: [I]Arcane Lock:[/I] [I]Alter Self:[/I] [I]Bear’s Endurance:[/I] Possibly replace with [URL=http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm][I]Animal Affinity[/I][/URL] [I]Blindness/Deafness:[/I] [I]Bull’s Strength:[/I] Possibly replace with [URL=http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm][I]Animal Affinity[/I][/url] [I]Cat’s Grace:[/I] Possibly replace with [URL=http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm][I]Animal Affinity[/I][/url] [I]Command Undead:[/I] [I]Continual Flame:[/I] [I]Darkness:[/I] [I]Darkvision:[/I] [I]Detect Thoughts:[/I] [I]Eagle’s Splendor:[/I] Possibly replace with [URL=http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm][I]Animal Affinity[/I][/url] [I]Flaming Sphere:[/I] [I]Fog Cloud:[/I] [I]Fox’s Cunning:[/I] Possibly replace with [URL=http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm][I]Animal Affinity[/I][/url] [I]Ghoul Touch:[/I] [I]Glitterdust:[/I] [I]Gust of Wind:[/I] [I]Hideous Laughter:[/I] [I]Hypnotic Pattern:[/I] [I]Locate Object:[/I] [I]Magic Mouth:[/I] [I]Minor Image:[/I] [I]Mirror Image:[/I] [I]Misdirection:[/I] [I]Obscure Object:[/I] [I]Owl’s Wisdom:[/I] Possibly replace with [URL=http://www.d20srd.org/srd/psionic/powers/animalAffinity.htm][I]Animal Affinity[/I][/url] [I]Protection from Arrows:[/I] [I]Pyrotechnics:[/I] [I]Resist Energy:[/I] I'm thinking of adding this as an augment of [I]Endure Elements[/I]. [I]Rope Trick:[/I] [I]Scare:[/I] [I]See Invisibility:[/I] [I]Shatter:[/I] [I]Spectral Hand:[/I] [I]Spider Climb:[/I] [I]Summon Swarm:[/I] [I]Touch of Idiocy:[/I] [I]Web:[/I] [I]Whispering Wind:[/I] [B]Level 3[/B] [S][I]Displacement:[/I][/S] Replaced by [I]Blur[/I], for now. [I]Fireball:[/I] deals 5d6 damage Augment: every +1 spell point spent increases the damage by 1d6. [I]Heroism:[/I] As Written. Augment: +6 spell points, bonus increases to +4 [I]Lightning Bolt:[/I] 5d6 damage. Augment: Every +1 spell point spent increases damage by 1d6. [S][I]Magic Weapon, Greater:[/I][/S] Replaced by [I]Magic Weapon[/I] (See level 1) [I]Rage:[/I] As written. Augment: Every +4 spell points increases the Strength and Constitution bonus by +2, and increases the morale bonus by 1. [I]Suggestion:[/I] As [I]Suggestion, Psionic[/I] [S][I]Summon Monster III:[/I][/S] Replaced by [I]Summon Monster[/I] (See Level 1) [I]Tongues:[/I] As [I]Tongues, Psionic[/I] except limitation concering mid affecting powers does not apply. [I]Vampiric Touch:[/I] As written except damage is 4d6. Augment: every +2 spell points increases damage by 1d6. (I want to add in a better mechanic for temporary hitpoints.) Still needs to be addressed: [I]Arcane Sight:[/I] [I]Blink:[/I] [I]Clairaudience/Clairvoyance:[/I] [I]Daylight:[/I] [I]Deep Slumber:[/I] [I]Dispel Magic:[/I] [I]Explosive Runes:[/I] [I]Flame Arrow:[/I] [I]Fly:[/I] [I]Gaseous Form:[/I] [I]Gentle Repose:[/I] [I]Halt Undead:[/I] [I]Haste:[/I] [I]Hold Person:[/I] [I]Illusory Script:[/I] [I]Invisibility Sphere:[/I] [I]Keen Edge:[/I] [I]Magic Circle against Chaos/Evil/Good/Law:[/I] Should I change this to an augmentation of [I]Protection From Chaos/Evil/Good/Law[/i]? [I]Major Image:[/I] [I]Nondetection:[/I] [I]Phantom Steed:[/I] [I]Protection from Energy:[/I] [I]Ray of Exhaustion:[/I] [I]Secret Page:[/I] [I]Sepia Snake Sigil:[/I] [I]Shrink Item:[/I] [I]Sleet Storm:[/I] [I]Slow:[/I] [I]Stinking Cloud:[/I] [I]Tiny Hut:[/I] [I]Water Breathing:[/I] [I]Wind Wall:[/I] [B]Artificer[/B] [B]Level 2[/B] [S][I]Armor Enhancement[/I][/S] Replaced by 1st level infusion. [I][S]Inflict Moderate Damage[/S][/I] Replaced by 1st level infusion. [I][S]Repair Moderate Damage[/S][/I] Replaced by 1st level infusion. [S][I]Weapon Augmentation, Lesser[/I][/S] Replaced by 1st level infusion. Still needs to be addressed: [I]Toughen Construct:[/I] [B]Level 3[/B] [S][I]Armor Enhancement, Greater[/I][/S] Replaced by 1st level infusion. [I][S]Inflict Serious Damage[/S][/I] Replaced by 1st level infusion. [I][S]Repair Serious Damage[/S][/I] Replaced by 1st level infusion. [S][I]Weapon Augmentation[/I][/S] Replaced by 1st level infusion. Still needs to be addressed: [I]Construct Energy Ward:[/I] [I]Metamagic Item:[/I] [I]Power Surge:[/I] [I]Stone Construct:[/I] [I]Suppress Requirement:[/I] [/QUOTE]
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