Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Spell Costs in PHB Too Low?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 1977984" data-attributes="member: 24969"><p>If anything, I think spells costs are too expensive. For a non-adventurer, 10 GP times spell caster level for a 1st level spell is a huge amount of money. While adventurers might be able to afford them, even nobles would have issues with paying these rates, particularly for the work it required to cast. A cleric who charged by the book would not get any takers from the local community and probably be run out of town for charging prices nobody could afford while people's family and realatives died off when they could have been saved.</p><p></p><p>IMC, each community has a cleric or in urban settings belongs to a church. Each family tithes 10% of their earnings to their church and in return get free healing. The prices int he book are for non-church members who have come into town and seek to drain off the resources from the community that actually supports the cleric. Of course, I allow PCs to belong to a particular church if they promise to tithe 10% of their earnings and in return get free clerical spells within reason, as a 1st level church member may not rate a Raise but a 10th level who brings in thousands of gold every month for tithes would. The church might even send people out to recover the body.</p><p></p><p>Wizards are another case as they are not typically supported by the community (again IMC). The price as listed is for the independantly wealthy wizards who don't want to be disturbed unless it is worth their while. For the less affluent spell caster who survives by hanging out a shingle and casting detects, read magics, and mends, the price is more like a tenth of listed. However, the price goes back up the second they get the hint of anything dangerous. A lot of this is RP as unknown adventurers bringing things out of the blue are sure to get charged book prices because who knows what they have and what it might do, while known members of the community with safer items would rate the lower charges. Once I feel that NPC has developed a rampart with the adventurers and a measure of trust, not to mention if they're spending lots of money on higher level spells, they probably won't sweat the costs of a few 0th and 1st level spells at all.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1977984, member: 24969"] If anything, I think spells costs are too expensive. For a non-adventurer, 10 GP times spell caster level for a 1st level spell is a huge amount of money. While adventurers might be able to afford them, even nobles would have issues with paying these rates, particularly for the work it required to cast. A cleric who charged by the book would not get any takers from the local community and probably be run out of town for charging prices nobody could afford while people's family and realatives died off when they could have been saved. IMC, each community has a cleric or in urban settings belongs to a church. Each family tithes 10% of their earnings to their church and in return get free healing. The prices int he book are for non-church members who have come into town and seek to drain off the resources from the community that actually supports the cleric. Of course, I allow PCs to belong to a particular church if they promise to tithe 10% of their earnings and in return get free clerical spells within reason, as a 1st level church member may not rate a Raise but a 10th level who brings in thousands of gold every month for tithes would. The church might even send people out to recover the body. Wizards are another case as they are not typically supported by the community (again IMC). The price as listed is for the independantly wealthy wizards who don't want to be disturbed unless it is worth their while. For the less affluent spell caster who survives by hanging out a shingle and casting detects, read magics, and mends, the price is more like a tenth of listed. However, the price goes back up the second they get the hint of anything dangerous. A lot of this is RP as unknown adventurers bringing things out of the blue are sure to get charged book prices because who knows what they have and what it might do, while known members of the community with safer items would rate the lower charges. Once I feel that NPC has developed a rampart with the adventurers and a measure of trust, not to mention if they're spending lots of money on higher level spells, they probably won't sweat the costs of a few 0th and 1st level spells at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spell Costs in PHB Too Low?
Top