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<blockquote data-quote="Cbas_10" data-source="post: 3930513" data-attributes="member: 55767"><p>Because adding new spells to an arcane caster's repertoire is not a daily event, and because expensive components are not the majority, the level of detail seems appropriate to the amount of power and versatility wizards gain as they get higher in level.</p><p></p><p>Here are the ways I handle various spells:</p><p></p><ul> <li data-xf-list-type="ul">For spells that have components that are negligible in cost, I just follow common sense. Every so often, a wizard is off somewhere gathering components, sorting them, etc. The only time I really pay attention to it is if there is an event that might alter their components (such as needing fine sand....but the wizard is waterlogged because of jumping off of the deck of a boat).</li> </ul><p></p><ul> <li data-xf-list-type="ul">For components that actually cost gold, i allow the players to keep a separate "section" of their personal money set aside as <em>GP value of Components</em>. For example, when the wizard casts Stoneskin, he simply subtracts 250gp from his side-fund of spell components.</li> </ul><p></p><ul> <li data-xf-list-type="ul">For spellbooks, I do charge for the scribing aspect of adding spells. That, and I have players keep track of spellbooks, how many they need to carry for all of their spells, and all that. It is a bit of detail, but all they have to do is capture an adversary's spellbook and have a huge, sudden boost to the list of castable spells (assuming daily spellcraft checks, of course).</li> </ul><p></p><ul> <li data-xf-list-type="ul">Finally, there is one other thing to occasionally keep track of: power components. Because I have taken all XP costs from spellcasting and Item Creation (in favor of making the optional Power Component rule a standard), players sometimes have spells or future plans to make items that need special or rare substances.</li> </ul></blockquote><p></p>
[QUOTE="Cbas_10, post: 3930513, member: 55767"] Because adding new spells to an arcane caster's repertoire is not a daily event, and because expensive components are not the majority, the level of detail seems appropriate to the amount of power and versatility wizards gain as they get higher in level. Here are the ways I handle various spells: [list]For spells that have components that are negligible in cost, I just follow common sense. Every so often, a wizard is off somewhere gathering components, sorting them, etc. The only time I really pay attention to it is if there is an event that might alter their components (such as needing fine sand....but the wizard is waterlogged because of jumping off of the deck of a boat).[/list] [list]For components that actually cost gold, i allow the players to keep a separate "section" of their personal money set aside as [i]GP value of Components[/i]. For example, when the wizard casts Stoneskin, he simply subtracts 250gp from his side-fund of spell components.[/list] [list]For spellbooks, I do charge for the scribing aspect of adding spells. That, and I have players keep track of spellbooks, how many they need to carry for all of their spells, and all that. It is a bit of detail, but all they have to do is capture an adversary's spellbook and have a huge, sudden boost to the list of castable spells (assuming daily spellcraft checks, of course).[/list] [list]Finally, there is one other thing to occasionally keep track of: power components. Because I have taken all XP costs from spellcasting and Item Creation (in favor of making the optional Power Component rule a standard), players sometimes have spells or future plans to make items that need special or rare substances.[/list] [/QUOTE]
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