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*Dungeons & Dragons
Spell -> Counterspell -> Counterspell (from same character that casts 1st spell) - possible?
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<blockquote data-quote="Bacon Bits" data-source="post: 7203882" data-attributes="member: 6777737"><p>If you don't like it, don't play that way.</p><p></p><p>"The rules do not describe it or forbid it" <> "It's explicitly legal and you must allow it."</p><p></p><p>And, yeah, Sage Advice lists this exact question in the <a href="http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf" target="_blank">Sage Advice Compendium</a> (p12, top of second column). Remember, however, <em>Sage Advice only cares about what the rules literally say</em>. Even though they claim to answer based on designer intent, there's no way that this and many other questions they choose to answer were design intent of that specific rules interaction. The number of times they've contradicted themselves is more than enough evidence for that.</p><p></p><p></p><p></p><p>I don't buy the "D&D Adventurers League exists and I might <em>have</em> to play that way!" argument anymore, either. Are you DM? Rule how you want. As far as I can tell, the only guidance the <a href="https://media.wizards.com/2016/dnd/downloads/AL_DMG_SKT.pdf" target="_blank">Adventures League DMs Guide</a> gives is, " Always follow this golden rule when you DM for a group: Make decisions and adjudications that enhance the fun of the adventure when possible." and "You Are Empowered. You get to make decisions about how the group interacts with the NPCs and environment within this adventure. It is okay to make considerable changes or engage in improvisation, so long as you maintain the original spirit of what’s written." The only thing WotC really determines is which optional rules and character creation rules the campaign uses.</p><p></p><p>If the store makes your DM style a dealbreaker, you may not want to run your game in Adventurers League. If I were DM and I weren't allowed to make the ruling that was best for my game because of what people outside the game said, I might not be very interested in continuing the game as it indicates a real problem with trust. You should consider becoming a Premiere Play organizer yourself if this is the only way you can conceivably play. Are you a player? Listen to your DM. You're not supposed to like and agree with everything they do. If they're not being a fair DM, it's going to exhibit it beyond just an arbitrary ruling. On the other hand, you're so particular that you must always be right and your interpretation must always be accepted, you probably shouldn't be playing a social game like D&D at all.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7203882, member: 6777737"] If you don't like it, don't play that way. "The rules do not describe it or forbid it" <> "It's explicitly legal and you must allow it." And, yeah, Sage Advice lists this exact question in the [URL="http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf"]Sage Advice Compendium[/URL] (p12, top of second column). Remember, however, [I]Sage Advice only cares about what the rules literally say[/I]. Even though they claim to answer based on designer intent, there's no way that this and many other questions they choose to answer were design intent of that specific rules interaction. The number of times they've contradicted themselves is more than enough evidence for that. I don't buy the "D&D Adventurers League exists and I might [I]have[/I] to play that way!" argument anymore, either. Are you DM? Rule how you want. As far as I can tell, the only guidance the [URL="https://media.wizards.com/2016/dnd/downloads/AL_DMG_SKT.pdf"]Adventures League DMs Guide[/URL] gives is, " Always follow this golden rule when you DM for a group: Make decisions and adjudications that enhance the fun of the adventure when possible." and "You Are Empowered. You get to make decisions about how the group interacts with the NPCs and environment within this adventure. It is okay to make considerable changes or engage in improvisation, so long as you maintain the original spirit of what’s written." The only thing WotC really determines is which optional rules and character creation rules the campaign uses. If the store makes your DM style a dealbreaker, you may not want to run your game in Adventurers League. If I were DM and I weren't allowed to make the ruling that was best for my game because of what people outside the game said, I might not be very interested in continuing the game as it indicates a real problem with trust. You should consider becoming a Premiere Play organizer yourself if this is the only way you can conceivably play. Are you a player? Listen to your DM. You're not supposed to like and agree with everything they do. If they're not being a fair DM, it's going to exhibit it beyond just an arbitrary ruling. On the other hand, you're so particular that you must always be right and your interpretation must always be accepted, you probably shouldn't be playing a social game like D&D at all. [/QUOTE]
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Spell -> Counterspell -> Counterspell (from same character that casts 1st spell) - possible?
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