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<blockquote data-quote="Verequus" data-source="post: 2687780" data-attributes="member: 9135"><p>It would have been nice, if you had posted your try, so others can see possible errors with it. BTW, the core variant blocks spells of level 3 and below, not 4 and below. Anyway, you are correct in your assessment, that there is no option to exclude oneself from the effects of own spells while you are in their area of effect. In EoM-ME the discerning enhancement allows to exclude squares instead affecting only a certain amount of people. But while this prevents the affecting of allies, those allies are bound to their current squares for the spell's duration.</p><p></p><p>Using the empty squares, consider a hollow sphere or any other closed hollow figure. The problem is, if one can cast through anti-magic fields without being affected by the presence of the anti-magic field, although the casted spell itself wouldn't even affect the anti-magicked area. If one rules yes, then you can't exclude your own space, without making yourself vulnerable again. If one rules no, then the only spells which aren't hampered are the ones, who affect only you. Not bad (and my preferred ruling, although I would allow to circumvent the anti-magic area through changed aiming, as long you know (or guess) exactly, where no anti-magic is, and if the parameter of the spell allow the alternative path), but not the effect you are wishing for.</p><p></p><p>If you don't want to go into house-rule territory, then the only possibility is to be a so high-enough-level caster, that you can cast an anti-magic field, which SR you can always beat, but your enemies still have difficulties. I think, that it would be balanced to say, that discerning allows only the caster (and no-one else with maybe the exception of a familiar?) to be unaffected by the spell. The discerning effect increases with the spell level, as the potential benefit of being unaffected does.</p></blockquote><p></p>
[QUOTE="Verequus, post: 2687780, member: 9135"] It would have been nice, if you had posted your try, so others can see possible errors with it. BTW, the core variant blocks spells of level 3 and below, not 4 and below. Anyway, you are correct in your assessment, that there is no option to exclude oneself from the effects of own spells while you are in their area of effect. In EoM-ME the discerning enhancement allows to exclude squares instead affecting only a certain amount of people. But while this prevents the affecting of allies, those allies are bound to their current squares for the spell's duration. Using the empty squares, consider a hollow sphere or any other closed hollow figure. The problem is, if one can cast through anti-magic fields without being affected by the presence of the anti-magic field, although the casted spell itself wouldn't even affect the anti-magicked area. If one rules yes, then you can't exclude your own space, without making yourself vulnerable again. If one rules no, then the only spells which aren't hampered are the ones, who affect only you. Not bad (and my preferred ruling, although I would allow to circumvent the anti-magic area through changed aiming, as long you know (or guess) exactly, where no anti-magic is, and if the parameter of the spell allow the alternative path), but not the effect you are wishing for. If you don't want to go into house-rule territory, then the only possibility is to be a so high-enough-level caster, that you can cast an anti-magic field, which SR you can always beat, but your enemies still have difficulties. I think, that it would be balanced to say, that discerning allows only the caster (and no-one else with maybe the exception of a familiar?) to be unaffected by the spell. The discerning effect increases with the spell level, as the potential benefit of being unaffected does. [/QUOTE]
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