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<blockquote data-quote="Verequus" data-source="post: 2705708" data-attributes="member: 9135"><p>I've got it now.</p><p></p><p></p><p></p><p>You've taken the wrong approach for this spell.</p><p></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">You don't need to include effects for specialists, unless your spell depends on them.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"></span></p><p></p><p>The bolded sequence is not applicable here - a DC of 13 isn't that tough.</p><p></p><p></p><p></p><p>The solution is far more simple. Basically you need to cast two spells at once - as the target area is the same, this can be accomplished by using two discerning enhancements.</p><p></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><strong>Slip Away</strong></span></p><p><span style="color: DeepSkyBlue">Illusion Life 3/Illusion Light 3/Illusion Shadow 3/Move Force 1/Gen 2</span></p><p><span style="color: DeepSkyBlue"><strong>Total MP:</strong> 12</span></p><p><span style="color: DeepSkyBlue"><strong>Range:</strong> Touch</span></p><p><span style="color: DeepSkyBlue"><strong>Duration:</strong> One minute</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">This spell does not only make you invisible, but creates an illusionary double, which runs away for the duration (with no range limitation) because seemingly a spell has malfunctioned. The double behaves as if you would be in the same situation. While those, who notice your own sound and smell or that your double doesn't make any sounds and lacks tactile experience, may think, that this is the result of the botched spell, can look through the disguise with a successful save.</span></p><p><span style="color: DeepSkyBlue"></span></p><p> <span style="color: DeepSkyBlue"><em>Costs: 6 MP complex visual illusion, 3 MP complex reactive illusion, 1 MP effective Strength, 2 MP discerning</em></span></p><p></p><p>Any other questions?</p></blockquote><p></p>
[QUOTE="Verequus, post: 2705708, member: 9135"] I've got it now. You've taken the wrong approach for this spell. [COLOR=DeepSkyBlue] You don't need to include effects for specialists, unless your spell depends on them. [/COLOR] The bolded sequence is not applicable here - a DC of 13 isn't that tough. The solution is far more simple. Basically you need to cast two spells at once - as the target area is the same, this can be accomplished by using two discerning enhancements. [COLOR=DeepSkyBlue] [B]Slip Away[/B] Illusion Life 3/Illusion Light 3/Illusion Shadow 3/Move Force 1/Gen 2 [B]Total MP:[/B] 12 [B]Range:[/B] Touch [B]Duration:[/B] One minute This spell does not only make you invisible, but creates an illusionary double, which runs away for the duration (with no range limitation) because seemingly a spell has malfunctioned. The double behaves as if you would be in the same situation. While those, who notice your own sound and smell or that your double doesn't make any sounds and lacks tactile experience, may think, that this is the result of the botched spell, can look through the disguise with a successful save. [I]Costs: 6 MP complex visual illusion, 3 MP complex reactive illusion, 1 MP effective Strength, 2 MP discerning[/I][/COLOR] Any other questions? [/QUOTE]
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