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Spell creation question
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<blockquote data-quote="FrankTrollman" data-source="post: 1174621" data-attributes="member: 14225"><p>Some fun ones we never see:</p><p></p><p><em>Checked:</em> Can't move if on the ground. Flying creatures are hurled backwards.</p><p></p><p><em>Disabled:</em> Character only gets a MEA <em>or</em> a Standard action each turn. Movement is at half speed. Taking any Standard Action causes the character one point of damage.</p><p></p><p><em>Dying:</em> Like unconcious, but the character suffers one point of damage every round, and the character has a 10% chance of having condition upgraded to stable every round.</p><p></p><p>Entangled: Character cannot run or charge, suffers a -4 Dexterity penalty and a -2 attack penalty.</p><p></p><p><em>Nauseated:</em> The character does not threaten and only gets one move action each round.</p><p></p><p><em>Sickened:</em> The character suffers a -2 penalty on everything.</p><p></p><p>----</p><p></p><p>I'd really like a spell that made someone be "dying" if they failed a save. It would be a good Save-or-die spell because it would engeder real fear and be tactically useful without actually removing characters from the game permanently from failing one save. I would put that at relatively low level - like 4th - because I want to encourage Save-or-Die spells to be useful without instantly and irrevocably ending the carrears of player characters and primary villains. I see this as a necromancy effect.</p><p></p><p>I'd also like a spell that could check, sicken, nauseate, and entangle someone. Sort of a more concentrated, single-target <em>slow</em>. I could see it as a 2nd or 3rd level spell, depending upon range and duration. I like the idea of the partial effects you'd get with multiple saves - I think of this as a Conjuration effect (like Stinking Cloud or Web).</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1174621, member: 14225"] Some fun ones we never see: [i]Checked:[/i] Can't move if on the ground. Flying creatures are hurled backwards. [i]Disabled:[/i] Character only gets a MEA [i]or[/i] a Standard action each turn. Movement is at half speed. Taking any Standard Action causes the character one point of damage. [i]Dying:[/i] Like unconcious, but the character suffers one point of damage every round, and the character has a 10% chance of having condition upgraded to stable every round. Entangled: Character cannot run or charge, suffers a -4 Dexterity penalty and a -2 attack penalty. [i]Nauseated:[/i] The character does not threaten and only gets one move action each round. [i]Sickened:[/i] The character suffers a -2 penalty on everything. ---- I'd really like a spell that made someone be "dying" if they failed a save. It would be a good Save-or-die spell because it would engeder real fear and be tactically useful without actually removing characters from the game permanently from failing one save. I would put that at relatively low level - like 4th - because I want to encourage Save-or-Die spells to be useful without instantly and irrevocably ending the carrears of player characters and primary villains. I see this as a necromancy effect. I'd also like a spell that could check, sicken, nauseate, and entangle someone. Sort of a more concentrated, single-target [i]slow[/i]. I could see it as a 2nd or 3rd level spell, depending upon range and duration. I like the idea of the partial effects you'd get with multiple saves - I think of this as a Conjuration effect (like Stinking Cloud or Web). -Frank [/QUOTE]
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