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<blockquote data-quote="Kinematics" data-source="post: 7323552" data-attributes="member: 6932123"><p>Um, I'm not sure why you consider it baked into "my" system when all I'm doing so far is putting point costs to effects that are already in the official game. Maybe some examples would help?</p><p></p><p>Fog Cloud: Level 1, VS. 1+2+2 = 5 points to spend.</p><p>Range: 120’ </p><p>Area: 20’ sphere = Level 4 area. +3 points (oversized for a level 1 spell)</p><p>Duration: 1 hour, concentration. +4-2 = +2 points</p><p>Bonus: Heavily obscures area. +2 points</p><p>Flaw: Dispersed by moderate wind. -2 points</p><p>Total Cost: 5/5 points</p><p></p><p>Charm Person: Level 1, VS. 1+2+2 = 5 points to spend.</p><p>Range: 30'</p><p>Duration: 1 hour. +4 points</p><p>Bonus: Wis save or charmed. +1 point.</p><p>Total cost: 5/5 points</p><p></p><p>Fireball: Level 3, VSM. 1+6+3 = 10 points to spend.</p><p>Range: 150'</p><p>Area: 20' sphere = Level 4. +1 point</p><p>Damage: 8d6 = Level 5. +10 points</p><p>Bonus: Sets objects on fire. +0.5 points</p><p>Total cost: 11.5/10 points (over limit; both damage and area are above level 3 defaults)</p><p></p><p>Snilloc's Snowball Swarm: Level 2, VSM. 1+4+3 = 8 points to spend.</p><p>Range: 90'</p><p>Area: 5' radius = Level 1. -1 point</p><p>Damage: 3d6 = 10.5 pts = Level 1. +2 points</p><p>Total cost: 1/8 points (both damage and area are at the level of level 1 spells)</p><p></p><p>Shatter: Level 2, VSM. 1+4+3 = 8 points to spend.</p><p>Range: 60'</p><p>Area: 10' radius = Level 2. 0 points</p><p>Damage: 3d8 = 13.5 pts = Level 2. +4 points</p><p>Bonus: Inorganics have disadvantage on save. +1 point</p><p>Bonus: Damages objects. +1 point</p><p>Total cost: 6/8 points.</p><p></p><p></p><p>So Fog Cloud and Charm Person use their point limits, Fireball goes over its point limit, and Snilloc's Snowball Swarm is a joke (if it were a level 1 spell, or even cantrip, for snowball fights, it would be fine). Shatter is a pretty bog-standard damage spell with a couple small bonuses for flavor, and is the type of thing that should be aimed for most of the time.</p><p></p><p>Versatility is pretty much fundamental to magic, so saying that's the overpowered part of the system pretty much condemns magic as a whole. I'm not sure where you can go after that, though, and it doesn't really help evaluate this system.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7323552, member: 6932123"] Um, I'm not sure why you consider it baked into "my" system when all I'm doing so far is putting point costs to effects that are already in the official game. Maybe some examples would help? Fog Cloud: Level 1, VS. 1+2+2 = 5 points to spend. Range: 120’ Area: 20’ sphere = Level 4 area. +3 points (oversized for a level 1 spell) Duration: 1 hour, concentration. +4-2 = +2 points Bonus: Heavily obscures area. +2 points Flaw: Dispersed by moderate wind. -2 points Total Cost: 5/5 points Charm Person: Level 1, VS. 1+2+2 = 5 points to spend. Range: 30' Duration: 1 hour. +4 points Bonus: Wis save or charmed. +1 point. Total cost: 5/5 points Fireball: Level 3, VSM. 1+6+3 = 10 points to spend. Range: 150' Area: 20' sphere = Level 4. +1 point Damage: 8d6 = Level 5. +10 points Bonus: Sets objects on fire. +0.5 points Total cost: 11.5/10 points (over limit; both damage and area are above level 3 defaults) Snilloc's Snowball Swarm: Level 2, VSM. 1+4+3 = 8 points to spend. Range: 90' Area: 5' radius = Level 1. -1 point Damage: 3d6 = 10.5 pts = Level 1. +2 points Total cost: 1/8 points (both damage and area are at the level of level 1 spells) Shatter: Level 2, VSM. 1+4+3 = 8 points to spend. Range: 60' Area: 10' radius = Level 2. 0 points Damage: 3d8 = 13.5 pts = Level 2. +4 points Bonus: Inorganics have disadvantage on save. +1 point Bonus: Damages objects. +1 point Total cost: 6/8 points. So Fog Cloud and Charm Person use their point limits, Fireball goes over its point limit, and Snilloc's Snowball Swarm is a joke (if it were a level 1 spell, or even cantrip, for snowball fights, it would be fine). Shatter is a pretty bog-standard damage spell with a couple small bonuses for flavor, and is the type of thing that should be aimed for most of the time. Versatility is pretty much fundamental to magic, so saying that's the overpowered part of the system pretty much condemns magic as a whole. I'm not sure where you can go after that, though, and it doesn't really help evaluate this system. [/QUOTE]
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