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<blockquote data-quote="Kinematics" data-source="post: 7345981" data-attributes="member: 6932123"><p>Well, paralysis is a fixed cost effect, so you can't make a 10 point version. If I were to try to abuse things to get a bonus casting of it...</p><p></p><p>Casting time: Bonus action = +2</p><p>Paralysis = +12</p><p>Range: Touch = -2</p><p>Duration: 1 minute concentration = 0</p><p>Flaw: Can only target humanoids = -5</p><p></p><p>Cost: 7</p><p>Attainable: Level 2 VSM</p><p></p><p>So if you were in melee range already, you could cast this and get an immediate crit attack on your associated action phase. It still needs to be a level 2 spell, so no change there. And if sorcerer can cast it, then your paladin X/sorcerer 3 can cast it. Heck, a paladin/sorcerer can <em>already</em> do that, using Quicken Spell.</p><p></p><p>So yes, this would be kinda broken. The thing is, it's broken as a mere level 2 spell, but would be broken in exactly the same way using the level 5 Hold Monster. I'm not sure that I'd say that bonus action casting time should scale relative to the level, but it might scale relative to the effect.</p><p></p><p>At the very least, you need DM review for any spell that gets cast as a bonus action.</p><p></p><p></p><p>Aside: I have already been giving some thought to how AOE costs are determined for debuff spells. For damage spells, AOE vs single-target is already accounted for in the fact that the damage scales are different for the different types of spells, but there is no such difference for debuff effects. A single-target Blind and an at-level AOE Blind would both cost the same, as things currently stand, and that's clearly not appropriate.</p><p></p><p>So I was considering that the cost of the debuff would be boosted based on the AOE size. It's <em>possible</em> a similar approach might be used for casting as a bonus action. The stronger the effect, the higher the cost of casting as a bonus action. I'm just not sure yet how to determine what that cost might be.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7345981, member: 6932123"] Well, paralysis is a fixed cost effect, so you can't make a 10 point version. If I were to try to abuse things to get a bonus casting of it... Casting time: Bonus action = +2 Paralysis = +12 Range: Touch = -2 Duration: 1 minute concentration = 0 Flaw: Can only target humanoids = -5 Cost: 7 Attainable: Level 2 VSM So if you were in melee range already, you could cast this and get an immediate crit attack on your associated action phase. It still needs to be a level 2 spell, so no change there. And if sorcerer can cast it, then your paladin X/sorcerer 3 can cast it. Heck, a paladin/sorcerer can [i]already[/i] do that, using Quicken Spell. So yes, this would be kinda broken. The thing is, it's broken as a mere level 2 spell, but would be broken in exactly the same way using the level 5 Hold Monster. I'm not sure that I'd say that bonus action casting time should scale relative to the level, but it might scale relative to the effect. At the very least, you need DM review for any spell that gets cast as a bonus action. Aside: I have already been giving some thought to how AOE costs are determined for debuff spells. For damage spells, AOE vs single-target is already accounted for in the fact that the damage scales are different for the different types of spells, but there is no such difference for debuff effects. A single-target Blind and an at-level AOE Blind would both cost the same, as things currently stand, and that's clearly not appropriate. So I was considering that the cost of the debuff would be boosted based on the AOE size. It's [i]possible[/i] a similar approach might be used for casting as a bonus action. The stronger the effect, the higher the cost of casting as a bonus action. I'm just not sure yet how to determine what that cost might be. [/QUOTE]
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