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<blockquote data-quote="Sniperfox47" data-source="post: 6293238" data-attributes="member: 6776026"><p>I'd love to help you but I read through the first couple and got lost. I'll try to read through them and figure them out but it may take a bit.</p><p></p><p>In the future can I suggest you follow the suggested template from the books? They give you all the information at a quick glance. The Elements field can be ommited because it contains a subset of the same information in the build field. The template and an example spell follow:</p><p></p><p>Spell Name | Elements MP Cost</p><p>Build (this is the building blocks of the spell in terms of actions and effects)</p><p>Range</p><p>Duration</p><p>*Area</p><p>Checks (this will often be MAG vs. AGI or WIL. Note that AGI and WIL both have static replacements – DEFENSE and MENTAL DEFENSE respectively).</p><p>Description</p><p>Costs (this lists the full MP cost of the spell and any enhancements)</p><p></p><p>*not in the template but used in a few of the sample spells</p><p></p><p>Lightning's Wrath| Adsumo Levitas Nex 20MP</p><p>Evoke Lightning VIII/Death V/Gen VII</p><p>Range: Long (100 ft.)</p><p>Duration: One minute</p><p>Area: up to 20 targets in a 30ft radius</p><p>Checks: MAG vs. AGI (defense)</p><p>Black Lightning sparks from your fingertips and shoots towards the area you target. Once it arrives it explodes in a bust of electricity and death in an area of 30ft. Up to 20 enemies in the area take 6d6 electricity damage, 6d6 death damage and must succeed on a Challenging [13] END check or be stunned for 6 rounds (the spell avoids allies). The check can be retried each round to end the stun.</p><p>Costs: 5 MP lightning damage, 3 MP lightning side effect, 5 MP death damage, 3 MP long range, 3 MP 30ft area, 1 MP Discerning.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[edit] <s>looking back at your spell list I see an issue with the first spell. If you have a spell with a 6mp cost and 30' range then at least 1 of the MP must be spent on general enhancements. That leaves up to 5mp for the heal effect. 5 mp gives you 6d6 of healing (5 from enhancement and 1 from the cantrip level effect) which are spent on curing conditions. Blindness and deafness both use 3 dice, so just curing those two would use up all the effects of your heal. Effectively you could only have:</s></p><p><s></s></p><p style="text-align: left"><s><span style="color: #000000"></span></p></s></p><p style="text-align: left"><s><span style="color: #000000">Without the rest </span></p><p></s><p style="text-align: left"><span style="color: #000000"> I didn't realize you were including combined healing (requires healing skill). Yeah "Cure Affliction" looks correct.</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"><s>Assuming "Help I'm Bleeding" is an evoke spell, it would cost a minimum of 13mp. 2 on general enhancements (1 for the range 30' and 1 for the duration 10 minutes), and 11 on an evoke spell list (1 on damage to raise it from 1d6 to 2d6, and 10 to add 1d6 per round for the duration short.)</s> [EDIT] After realizing you had the duration in rounds not minutes, yeah it was correct.</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">"We're all going to die" looks like it's okay.</span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"><s>"This fight's going to be a long one!" should be minimum 17 MP. 6 on general enhancements (1 for range 30', 3 for 30' targeted area, 1 for discerning, and 1 for the 10 minute duration), and 11 on heal (1 on healing to raise it from 1d6</s></span><s> to 2d6 and 10 to add 1d6 per round for the duration short.)</s><span style="color: #000000"> [EDIT] After realizing you had the duration in rounds not minutes, yeah it was correct.</span></p> <p style="text-align: left"></p> <p style="text-align: left">fireball looks okay</p> <p style="text-align: left"></p> <p style="text-align: left">"Flaming Sphere" I have no idea what it does from your description so I'm not going to try and ascertain it's correctness.</p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="Sniperfox47, post: 6293238, member: 6776026"] I'd love to help you but I read through the first couple and got lost. I'll try to read through them and figure them out but it may take a bit. In the future can I suggest you follow the suggested template from the books? They give you all the information at a quick glance. The Elements field can be ommited because it contains a subset of the same information in the build field. The template and an example spell follow: Spell Name | Elements MP Cost Build (this is the building blocks of the spell in terms of actions and effects) Range Duration *Area Checks (this will often be MAG vs. AGI or WIL. Note that AGI and WIL both have static replacements – DEFENSE and MENTAL DEFENSE respectively). Description Costs (this lists the full MP cost of the spell and any enhancements) *not in the template but used in a few of the sample spells Lightning's Wrath| Adsumo Levitas Nex 20MP Evoke Lightning VIII/Death V/Gen VII Range: Long (100 ft.) Duration: One minute Area: up to 20 targets in a 30ft radius Checks: MAG vs. AGI (defense) Black Lightning sparks from your fingertips and shoots towards the area you target. Once it arrives it explodes in a bust of electricity and death in an area of 30ft. Up to 20 enemies in the area take 6d6 electricity damage, 6d6 death damage and must succeed on a Challenging [13] END check or be stunned for 6 rounds (the spell avoids allies). The check can be retried each round to end the stun. Costs: 5 MP lightning damage, 3 MP lightning side effect, 5 MP death damage, 3 MP long range, 3 MP 30ft area, 1 MP Discerning. [edit] [S]looking back at your spell list I see an issue with the first spell. If you have a spell with a 6mp cost and 30' range then at least 1 of the MP must be spent on general enhancements. That leaves up to 5mp for the heal effect. 5 mp gives you 6d6 of healing (5 from enhancement and 1 from the cantrip level effect) which are spent on curing conditions. Blindness and deafness both use 3 dice, so just curing those two would use up all the effects of your heal. Effectively you could only have: [LEFT][COLOR=#000000] Without the rest [/COLOR][/LEFT] [/S][LEFT][COLOR=#000000] I didn't realize you were including combined healing (requires healing skill). Yeah "Cure Affliction" looks correct. [S]Assuming "Help I'm Bleeding" is an evoke spell, it would cost a minimum of 13mp. 2 on general enhancements (1 for the range 30' and 1 for the duration 10 minutes), and 11 on an evoke spell list (1 on damage to raise it from 1d6 to 2d6, and 10 to add 1d6 per round for the duration short.)[/S] [EDIT] After realizing you had the duration in rounds not minutes, yeah it was correct. "We're all going to die" looks like it's okay. [S]"This fight's going to be a long one!" should be minimum 17 MP. 6 on general enhancements (1 for range 30', 3 for 30' targeted area, 1 for discerning, and 1 for the 10 minute duration), and 11 on heal (1 on healing to raise it from 1d6[/S][/COLOR][S] to 2d6 and 10 to add 1d6 per round for the duration short.)[COLOR=#000000][/COLOR][/S][COLOR=#000000] [EDIT] After realizing you had the duration in rounds not minutes, yeah it was correct.[/COLOR] fireball looks okay "Flaming Sphere" I have no idea what it does from your description so I'm not going to try and ascertain it's correctness. [/LEFT] [/QUOTE]
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