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<blockquote data-quote="Quickleaf" data-source="post: 6460630" data-attributes="member: 20323"><p>[SBLOCK=Barrington]The steely confidence Barrington exudes would be unnerving to a lesser sea dog, but the pirate who just menaced Barrington stands his ground even after a solid slug to the gut causes him to stagger against the nearby house, pressing his fist to the bloody wound with a snarl. Before they can react, Barrington cooly advances and his rapier is whistling toward the scrawnier sidekick pirate who jerks backward only to receive a devastating shot that rips thru his pistol arm and buries in his chest, his pistol falling to the ground. As the pistol smoke clears, the sidekick pirate curses and scrambles thru some barrels, <span style="color: Orange">"Sod it! I'm not getting paid enough for this!"</span> He takes off running.</p><p></p><p>Pushing himself off the wall, the menacing pirate fires his pistol at Barrington point blank, but the rum makes him miss his target wildly. Swearing, the menacing pirate steps back, dropping his pistol and drawing his cutlass, casting the sheath aside savagely.</p><p></p><p><span style="color: Orange">"James! Look out!"</span> Polly screams out not a moment too soon. A shot rings out from the rooftop, landing near Barrington's feet. A faint trail of smoke from the rooftop and a form moving under the moonlight hint at the hidden pirate's location, but he soon slinks back and resumes hiding. Polly rushes to the side of a building and presses herself against it, hoping to go unnoticed.</p><p></p><p>[OOC]Menacing Pirate, DC 13 Wisdom save <a href="http://invisiblecastle.com/roller/view/4733027/" target="_blank">1d20+1=20</a> succeeds.</p><p>Sidekick Pirate, DC 13 Strength save <a href="http://invisiblecastle.com/roller/view/4733030/" target="_blank">1d20+1=2</a> fails.</p><p></p><ul> <li data-xf-list-type="ul">Sidekick Pirate uses cunning action to disengage, then takes the Dash action and moves to run a total of 60 feet.</li> <li data-xf-list-type="ul">Menacing Pirate shoots (with disadvantage) <a href="http://invisiblecastle.com/roller/view/4733043/" target="_blank">1d20+4=23, 1d20+4=8</a> and misses.</li> <li data-xf-list-type="ul">Hidden Pirate shoots (hidden advantage & drunk disadvantage cancel) <a href="http://invisiblecastle.com/roller/view/4733047/" target="_blank">1d20+4=10</a> and misses. Then moves and uses cunning action to Hide.</li> </ul><p></p><p><strong>Condition Tracker</strong></p><p><span style="color: DarkOrange">Menacing Pirate</span> AC 12; HP <s>27</s> 15</p><p><span style="color: DarkOrange">Sidekick Pirate</span> AC 12; HP <s>27</s> 8; disarmed and fleeing</p><p><span style="color: DarkOrange">Hidden Pirate</span> AC 12; HP 27</p><p>[/OOC][/SBLOCK]</p><p></p><p>[OOC]Queenie, no worries <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> When you say "whispering" but don't use a SBLOCK, I assume that means you're speaking such that nearby party members can hear but keeping your voices low so that NPCs would be hard pressed to eavesdrop.</p><p></p><p>Kobold Stew, I am pretty sure you can use superiority dice on bonus actions. Nothing in the rules seems to indicate otherwise.[/OOC]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6460630, member: 20323"] [SBLOCK=Barrington]The steely confidence Barrington exudes would be unnerving to a lesser sea dog, but the pirate who just menaced Barrington stands his ground even after a solid slug to the gut causes him to stagger against the nearby house, pressing his fist to the bloody wound with a snarl. Before they can react, Barrington cooly advances and his rapier is whistling toward the scrawnier sidekick pirate who jerks backward only to receive a devastating shot that rips thru his pistol arm and buries in his chest, his pistol falling to the ground. As the pistol smoke clears, the sidekick pirate curses and scrambles thru some barrels, [color=Orange]"Sod it! I'm not getting paid enough for this!"[/color] He takes off running. Pushing himself off the wall, the menacing pirate fires his pistol at Barrington point blank, but the rum makes him miss his target wildly. Swearing, the menacing pirate steps back, dropping his pistol and drawing his cutlass, casting the sheath aside savagely. [color=Orange]"James! Look out!"[/color] Polly screams out not a moment too soon. A shot rings out from the rooftop, landing near Barrington's feet. A faint trail of smoke from the rooftop and a form moving under the moonlight hint at the hidden pirate's location, but he soon slinks back and resumes hiding. Polly rushes to the side of a building and presses herself against it, hoping to go unnoticed. [OOC]Menacing Pirate, DC 13 Wisdom save [url=http://invisiblecastle.com/roller/view/4733027/]1d20+1=20[/url] succeeds. Sidekick Pirate, DC 13 Strength save [url=http://invisiblecastle.com/roller/view/4733030/]1d20+1=2[/url] fails. [list][*]Sidekick Pirate uses cunning action to disengage, then takes the Dash action and moves to run a total of 60 feet. [*]Menacing Pirate shoots (with disadvantage) [url=http://invisiblecastle.com/roller/view/4733043/]1d20+4=23, 1d20+4=8[/url] and misses. [*]Hidden Pirate shoots (hidden advantage & drunk disadvantage cancel) [url=http://invisiblecastle.com/roller/view/4733047/]1d20+4=10[/url] and misses. Then moves and uses cunning action to Hide.[/list] [b]Condition Tracker[/b] [color=DarkOrange]Menacing Pirate[/color] AC 12; HP [s]27[/s] 15 [color=DarkOrange]Sidekick Pirate[/color] AC 12; HP [s]27[/s] 8; disarmed and fleeing [color=DarkOrange]Hidden Pirate[/color] AC 12; HP 27 [/OOC][/SBLOCK] [OOC]Queenie, no worries :) When you say "whispering" but don't use a SBLOCK, I assume that means you're speaking such that nearby party members can hear but keeping your voices low so that NPCs would be hard pressed to eavesdrop. Kobold Stew, I am pretty sure you can use superiority dice on bonus actions. Nothing in the rules seems to indicate otherwise.[/OOC] [/QUOTE]
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