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<blockquote data-quote="Quickleaf" data-source="post: 6468692" data-attributes="member: 20323"><p>[SBLOCK=Unsung][OOC]I believe I sent you a PM about the nature of the djab (dark spirit) haunting the ship, did I not?</p><p></p><p>It's a djab (dark spirit) known as Xekik or Yellow Jack, the bringer of yellow fever. Djab are very dangerous (CR 9+), moreso at night than at day. During the day they generally are hidden and don't physically manifest. During the night they can generally manifest as they desire, though offering a suitable sacrifice for that particular djab can entice them out of hiding. Fighting a djab on "even footing" is a deadly proposition (in the 5e encounter design sense of 'deadly'); far wiser to find and exploit whatever weakness it may have, or to find/create a voodoo ritual to mitigate its power or contrain it somehow. There is no knowledge check you can make to learn such weaknesses; they can only be discovered thru play.</p><p></p><p>There are rumors in some Voodoo communities that Yellow Jack as been invoked against particularly evil captains of slave ships, but doing so is a risky proposition because Yellow Jack, like the disease he is a manifestation of, kills indiscriminately. As a disease spirit, he expresses in multiplicity because diseases are reliant on a number of carriers to stay alive. Thus, he likely has powers of person/ object possession and/or can express in multiple forms simultaneously.</p><p></p><p>Caillou, based on his study of Yellow Jack / Xekik the last few weeks, knows the favored sacrifices to summon this particular djab: (A) burning pox medicine, a medical text, or the bones of a great healer, (B) turning a healing potion (or enchanted waters) into poison, or (C) deliberately infecting a victim with yellow fever.</p><p></p><p>That should cover everything![/OOC][/SBLOCK]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6468692, member: 20323"] [SBLOCK=Unsung][OOC]I believe I sent you a PM about the nature of the djab (dark spirit) haunting the ship, did I not? It's a djab (dark spirit) known as Xekik or Yellow Jack, the bringer of yellow fever. Djab are very dangerous (CR 9+), moreso at night than at day. During the day they generally are hidden and don't physically manifest. During the night they can generally manifest as they desire, though offering a suitable sacrifice for that particular djab can entice them out of hiding. Fighting a djab on "even footing" is a deadly proposition (in the 5e encounter design sense of 'deadly'); far wiser to find and exploit whatever weakness it may have, or to find/create a voodoo ritual to mitigate its power or contrain it somehow. There is no knowledge check you can make to learn such weaknesses; they can only be discovered thru play. There are rumors in some Voodoo communities that Yellow Jack as been invoked against particularly evil captains of slave ships, but doing so is a risky proposition because Yellow Jack, like the disease he is a manifestation of, kills indiscriminately. As a disease spirit, he expresses in multiplicity because diseases are reliant on a number of carriers to stay alive. Thus, he likely has powers of person/ object possession and/or can express in multiple forms simultaneously. Caillou, based on his study of Yellow Jack / Xekik the last few weeks, knows the favored sacrifices to summon this particular djab: (A) burning pox medicine, a medical text, or the bones of a great healer, (B) turning a healing potion (or enchanted waters) into poison, or (C) deliberately infecting a victim with yellow fever. That should cover everything![/OOC][/SBLOCK] [/QUOTE]
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