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<blockquote data-quote="Quickleaf" data-source="post: 6660179" data-attributes="member: 20323"><p><strong>Smuggler's Cove</strong></p><p></p><p>Soft wet sand gives way to a palm-covered trail winding past ramshackle tents, farmhouses, and dens of ill repute. A toothless sun-scorched fisherman pulling mussels off the sea rocks with a blunt knife grins and waves good morning. It’s a thirty minute walk to Smuggler’s Cove, enough time for Barrington and Kid to get a feel for one another; to all outward appearances they would seem diametric opposites, but maybe they had more in common than it would seem. Nassau made strange fellows of the unlikeliest of characters.</p><p></p><p>Smuggler’s Cove is aptly named. A warehouse built into the rocks with a high spiked wooden gate that almost resembled a dark ages palisade offering the single point of land access to the cove. Bits of detritus from last night’s storm lie scattered about, no one having bothered to clean up. A salty sea dog in a wide leather hat slumbers up top at his lookout perch above the gate, a musket draped over his shoulder. Snorting as his sleep is interrupted by a slap on the head, the man looks about bewildered until his eyes focus on Roy standing over him.</p><p></p><p>‘Komodo’ Roy is an Englishman with hints of Arawak features, dressed in practical cottons and leathers. A trio of pistols and a cutlass hang off his low-clinging belt. There is a hard edge to his eyes as he surveys the approaching Kid and Barrington. <span style="color: darkorange">“Come to settle up, 'ave you, Kid? I’m impressed. Figured you’d ‘ave stowed away on some ship by now.”</span> Leveling a suspicious stare at Barrington, Roy rests his right hand on the handle of a pistol, <span style="color: darkorange">“Don’t know him.”</span></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6660179, member: 20323"] [b]Smuggler's Cove[/b] Soft wet sand gives way to a palm-covered trail winding past ramshackle tents, farmhouses, and dens of ill repute. A toothless sun-scorched fisherman pulling mussels off the sea rocks with a blunt knife grins and waves good morning. It’s a thirty minute walk to Smuggler’s Cove, enough time for Barrington and Kid to get a feel for one another; to all outward appearances they would seem diametric opposites, but maybe they had more in common than it would seem. Nassau made strange fellows of the unlikeliest of characters. Smuggler’s Cove is aptly named. A warehouse built into the rocks with a high spiked wooden gate that almost resembled a dark ages palisade offering the single point of land access to the cove. Bits of detritus from last night’s storm lie scattered about, no one having bothered to clean up. A salty sea dog in a wide leather hat slumbers up top at his lookout perch above the gate, a musket draped over his shoulder. Snorting as his sleep is interrupted by a slap on the head, the man looks about bewildered until his eyes focus on Roy standing over him. ‘Komodo’ Roy is an Englishman with hints of Arawak features, dressed in practical cottons and leathers. A trio of pistols and a cutlass hang off his low-clinging belt. There is a hard edge to his eyes as he surveys the approaching Kid and Barrington. [color=darkorange]“Come to settle up, 'ave you, Kid? I’m impressed. Figured you’d ‘ave stowed away on some ship by now.”[/color] Leveling a suspicious stare at Barrington, Roy rests his right hand on the handle of a pistol, [color=darkorange]“Don’t know him.”[/color] [/QUOTE]
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