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<blockquote data-quote="Quickleaf" data-source="post: 6853495" data-attributes="member: 20323"><p>[OOC]Well, my memory (er, and my word file) is happy to fill in the gaps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1) You haven't yet spoken with the crew of Captain Piet Hien Van Djik (former captain of the <em>Coral Curse</em>) nor with the dwarf himself.</p><p></p><p>2) Yes, I posted a list of suggested supplies Badouin wrote up, totaling about 1,500 gp. I can repost that below.</p><p></p><p>[SBLOCK=Badouin's list of estimated gear (1,500 gp)]</p><p><em>This list is for outfitting a 1-month treasure-hunting voyage with a crew of about 50 men. It does not include a diving bell, which would be a huuuge expense probably close to 4,000 gp.</em></p><p></p><p><strong>Melee Weapons - 365 gp</strong></p><p>50 handaxes 250 gp</p><p>20 boarding pikes 100 gp</p><p>25 marlinspikes (daggers) 15 gp</p><p></p><p><strong>Food & Drink - 302 gp</strong></p><p>Month’s provisions for sixty men (3 tons) (water, bouillon, oatmeal, flour, salted meat, hardtack, peas, beans, salt, etc) 150 gp</p><p>4 barrels of rum 120 gp</p><p>Barrel of assorted fruit (oranges, limes, pineapples, sopadillas, sour-sops) 15 gp</p><p>Chef’s cooking spices & culinary tools 12 gp</p><p>2 goats, some chickens, and a pig 5 gp</p><p>Month’s feed for two livestock 3 gp</p><p></p><p><strong>Naval Supplies - 296 gp</strong></p><p>Ship’s bell 60 gp</p><p>Bilge pump 50 gp</p><p>Five lanterns (four hooded, one beacon) 30 gp</p><p>Spare main sail and spars 25 gp</p><p>Hourglass 25 gp</p><p>Bunk cots and linens for sixty men 25 gp</p><p>Chest, lock, and key 15 gp</p><p>Lamp oil, pipe (105 gallons) 12 gp</p><p>Ship’s logbook, oversized waterproofed vellum 10 gp</p><p>Ink bottle (1 ounce) and pen, 10 gp</p><p>Scuttlebutt, 4 empty barrels, buckets and mops 10 gp</p><p>5 block and tackle 5 gp</p><p>Cordage, sounding lines, three lengths of 50-ft hempen rope 5 gp</p><p>Two sculling oars 4 gp</p><p>Captain’s chart table 4 gp</p><p>Two fishing nets and ocean fishing tackle 3 gp</p><p>20 square yards of patching canvas 2 gp</p><p>Signal flags 1 gp</p><p></p><p><strong>Firearms - 275 gp</strong></p><p>25 pistols 250 gp</p><p>600 bullets and powder 25 gp</p><p></p><p><strong>Auxiliry Craft - 157 gp</strong></p><p>One ship’s boat (1 ton) 150 gp</p><p>4 oars and a hand pump 7 gp</p><p></p><p><strong>Cannon Supplies - 105 gp</strong></p><p>400 shot and powder (4 tons) for culverins 80 gp</p><p>200 shot and powder (1 ton) for demi-culverins 20 gp</p><p>Cannon cleaning tools 5 gp[/SBLOCK]</p><p></p><p>3) Retrieving treasure from under the sea! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The best way would be with a diving bell: <a href="https://en.wikipedia.org/wiki/Diving_bell" target="_blank">https://en.wikipedia.org/wiki/Diving_bell</a> You can jump to 7:00 in this game video to see a diving bell in action: <a href="https://www.youtube.com/watch?v=B3nxr9nrwwU" target="_blank">https://www.youtube.com/watch?v=B3nxr9nrwwU</a> Of course <em>water breathing</em> would work too.</p><p></p><p>4) Regarding ship duties...I think most of you have it figured out, though [MENTION=20005]Matthan[/MENTION]'s Blaise and [MENTION=6787234]peterka99[/MENTION]'s Etienne I am not sure about. </p><p>IIRC, Katerina ( [MENTION=8058]Queenie[/MENTION] ) = captain, Old Zef ( [MENTION=2820]Fenris[/MENTION] ) = boatswain / carpenter / artillerist, Nia ( [MENTION=4936]Shayuri[/MENTION] ) = sailing master, Flynn ( [MENTION=48394]pathfinderq1[/MENTION] ) = surgeon, NPC Badouin = purser.</p><p></p><p>So that's leaves first mate, gunner, and quartermaster up for grabs.</p><p></p><p>[SBLOCK=First Mate]A large ship might have several Mates serving aboard it, hence the designation "First Mate." A Mate acts as apprentice to the Sailing Master and Boatswain. Their responsibilities include the fitting out of the vessel, examining whether it is sufficiently provided with ropes, pulleys, sails, and all the other rigging necessary for the voyage, hoisting the anchor, and at port seeing to the care of the sails, yards, mooring, anchor, and cables of the ship. Proficiency in water vehicles is recommended.[/SBLOCK]</p><p></p><p>[SBLOCK=Gunner]The Gunner (formally called Master Gunner) is responsible for the Ship's guns, cannons, and ammunition. This includes sifting powder to keep it dry and prevent it from separating, insuring cannons and ordnance are rust free, and that all weapons are kept in good repair. Proficiency in martial ranged weapons (including pistols, muskets, and cannons) is a must, and proficiency in metal-working tools could come in handy.[/SBLOCK]</p><p></p><p>[SBLOCK=Quartermaster]Representing the interests of the the crew, the Quartermaster resolves quarrels, distributes food and booty, and keeps the account books of the ship. As the Quartermaster is usually elected by the crew, he or she is empowered to punish minor offenses (though major crimes are tried before the crew) and to determine what plunder to take from a captured ship. A high Wisdom or Insight proficiency can come in handy, as can Charisma or Persuasion proficiency. The player should keep track of treasure found.[/SBLOCK]</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6853495, member: 20323"] [OOC]Well, my memory (er, and my word file) is happy to fill in the gaps :) 1) You haven't yet spoken with the crew of Captain Piet Hien Van Djik (former captain of the [I]Coral Curse[/I]) nor with the dwarf himself. 2) Yes, I posted a list of suggested supplies Badouin wrote up, totaling about 1,500 gp. I can repost that below. [SBLOCK=Badouin's list of estimated gear (1,500 gp)] [I]This list is for outfitting a 1-month treasure-hunting voyage with a crew of about 50 men. It does not include a diving bell, which would be a huuuge expense probably close to 4,000 gp.[/I] [B]Melee Weapons - 365 gp[/B] 50 handaxes 250 gp 20 boarding pikes 100 gp 25 marlinspikes (daggers) 15 gp [B]Food & Drink - 302 gp[/B] Month’s provisions for sixty men (3 tons) (water, bouillon, oatmeal, flour, salted meat, hardtack, peas, beans, salt, etc) 150 gp 4 barrels of rum 120 gp Barrel of assorted fruit (oranges, limes, pineapples, sopadillas, sour-sops) 15 gp Chef’s cooking spices & culinary tools 12 gp 2 goats, some chickens, and a pig 5 gp Month’s feed for two livestock 3 gp [B]Naval Supplies - 296 gp[/B] Ship’s bell 60 gp Bilge pump 50 gp Five lanterns (four hooded, one beacon) 30 gp Spare main sail and spars 25 gp Hourglass 25 gp Bunk cots and linens for sixty men 25 gp Chest, lock, and key 15 gp Lamp oil, pipe (105 gallons) 12 gp Ship’s logbook, oversized waterproofed vellum 10 gp Ink bottle (1 ounce) and pen, 10 gp Scuttlebutt, 4 empty barrels, buckets and mops 10 gp 5 block and tackle 5 gp Cordage, sounding lines, three lengths of 50-ft hempen rope 5 gp Two sculling oars 4 gp Captain’s chart table 4 gp Two fishing nets and ocean fishing tackle 3 gp 20 square yards of patching canvas 2 gp Signal flags 1 gp [B]Firearms - 275 gp[/B] 25 pistols 250 gp 600 bullets and powder 25 gp [B]Auxiliry Craft - 157 gp[/B] One ship’s boat (1 ton) 150 gp 4 oars and a hand pump 7 gp [B]Cannon Supplies - 105 gp[/B] 400 shot and powder (4 tons) for culverins 80 gp 200 shot and powder (1 ton) for demi-culverins 20 gp Cannon cleaning tools 5 gp[/SBLOCK] 3) Retrieving treasure from under the sea! :) The best way would be with a diving bell: [url]https://en.wikipedia.org/wiki/Diving_bell[/url] You can jump to 7:00 in this game video to see a diving bell in action: [url]https://www.youtube.com/watch?v=B3nxr9nrwwU[/url] Of course [I]water breathing[/I] would work too. 4) Regarding ship duties...I think most of you have it figured out, though [MENTION=20005]Matthan[/MENTION]'s Blaise and [MENTION=6787234]peterka99[/MENTION]'s Etienne I am not sure about. IIRC, Katerina ( [MENTION=8058]Queenie[/MENTION] ) = captain, Old Zef ( [MENTION=2820]Fenris[/MENTION] ) = boatswain / carpenter / artillerist, Nia ( [MENTION=4936]Shayuri[/MENTION] ) = sailing master, Flynn ( [MENTION=48394]pathfinderq1[/MENTION] ) = surgeon, NPC Badouin = purser. So that's leaves first mate, gunner, and quartermaster up for grabs. [SBLOCK=First Mate]A large ship might have several Mates serving aboard it, hence the designation "First Mate." A Mate acts as apprentice to the Sailing Master and Boatswain. Their responsibilities include the fitting out of the vessel, examining whether it is sufficiently provided with ropes, pulleys, sails, and all the other rigging necessary for the voyage, hoisting the anchor, and at port seeing to the care of the sails, yards, mooring, anchor, and cables of the ship. Proficiency in water vehicles is recommended.[/SBLOCK] [SBLOCK=Gunner]The Gunner (formally called Master Gunner) is responsible for the Ship's guns, cannons, and ammunition. This includes sifting powder to keep it dry and prevent it from separating, insuring cannons and ordnance are rust free, and that all weapons are kept in good repair. Proficiency in martial ranged weapons (including pistols, muskets, and cannons) is a must, and proficiency in metal-working tools could come in handy.[/SBLOCK] [SBLOCK=Quartermaster]Representing the interests of the the crew, the Quartermaster resolves quarrels, distributes food and booty, and keeps the account books of the ship. As the Quartermaster is usually elected by the crew, he or she is empowered to punish minor offenses (though major crimes are tried before the crew) and to determine what plunder to take from a captured ship. A high Wisdom or Insight proficiency can come in handy, as can Charisma or Persuasion proficiency. The player should keep track of treasure found.[/SBLOCK] [/OOC] [/QUOTE]
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