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<blockquote data-quote="pathfinderq1" data-source="post: 6871842" data-attributes="member: 48394"><p>Flynn was careful to keep his hands well away from his pistols, from the moment they entered the estate- it wouldn't do to have his intentions be mistaken. He also left his satchel just inside the door of the sitting room- hopefully there would be no need for that kind of work today...</p><p></p><p>He was content to let his captain take the lead in this negotiation, at least for now- the Blackbeard of rumor was a volatile man, and Flynn knew that he himself had been out of the game here in Nassau to risk provoking him.</p><p></p><p>Instead he sat down with the others, draining his cup at the first toast, and let his gaze slide around the room. Unlike Blaise he wasn't looking for anything in particular, just taking stock of the scene- there were some interesting pieces on the walls and around the room; some of them could fetch quite a price- but now was hardly the time for that.</p><p></p><p>He listened to Blackbeard's offer, putting the pieces together with what he had heard from the others, and with all the rumors he had heard himself while tracking down the captain. He pushed his empty cup forward for a refill as he thought things through...</p><p></p><p>[sblock= OOC] If it is Insight OR Investigation, Flynn fails with an 11 Insight (At +3); if both can be tried, he gets a 14 Investigation (also +3); rolls <a href="http://www.coyotecode.net/roll/lookup.php?rollid=122657" target="_blank">http://www.coyotecode.net/roll/lookup.php?rollid=122657</a> . Not sure if any of his other abilities (like Ear to the Wind) would be appropriate, but Flynn has been mining to local rumors pretty heavily lately.</p><p></p><p>It seems to me that we might have a shot with either goal: between Flynn and Nia, we might be able to mojo up something curative for Piet Hien, which could make him thankful (and talkative)- and I think the party has custody (or our financier does) of one of the Seawolf's crew, who could be asked a new round of questions; or perhaps bartered to Blackbeard for his own interrogation. Even the knowledge of the Seawolf's recent local activities might be a chip (though since Flynn doesn't know that IC, I'll let someone else spill those beans. [/sblock]</p><p></p><p>[sblock= OOC2] Also, I backed the 7th Sea reboot- all kinds of awesome pirate-y (or at least swashbuckle-y) goodness. I miss that game, even though I only played it a bit. Anybody else take that plunge? [/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6871842, member: 48394"] Flynn was careful to keep his hands well away from his pistols, from the moment they entered the estate- it wouldn't do to have his intentions be mistaken. He also left his satchel just inside the door of the sitting room- hopefully there would be no need for that kind of work today... He was content to let his captain take the lead in this negotiation, at least for now- the Blackbeard of rumor was a volatile man, and Flynn knew that he himself had been out of the game here in Nassau to risk provoking him. Instead he sat down with the others, draining his cup at the first toast, and let his gaze slide around the room. Unlike Blaise he wasn't looking for anything in particular, just taking stock of the scene- there were some interesting pieces on the walls and around the room; some of them could fetch quite a price- but now was hardly the time for that. He listened to Blackbeard's offer, putting the pieces together with what he had heard from the others, and with all the rumors he had heard himself while tracking down the captain. He pushed his empty cup forward for a refill as he thought things through... [sblock= OOC] If it is Insight OR Investigation, Flynn fails with an 11 Insight (At +3); if both can be tried, he gets a 14 Investigation (also +3); rolls [url]http://www.coyotecode.net/roll/lookup.php?rollid=122657[/url] . Not sure if any of his other abilities (like Ear to the Wind) would be appropriate, but Flynn has been mining to local rumors pretty heavily lately. It seems to me that we might have a shot with either goal: between Flynn and Nia, we might be able to mojo up something curative for Piet Hien, which could make him thankful (and talkative)- and I think the party has custody (or our financier does) of one of the Seawolf's crew, who could be asked a new round of questions; or perhaps bartered to Blackbeard for his own interrogation. Even the knowledge of the Seawolf's recent local activities might be a chip (though since Flynn doesn't know that IC, I'll let someone else spill those beans. [/sblock] [sblock= OOC2] Also, I backed the 7th Sea reboot- all kinds of awesome pirate-y (or at least swashbuckle-y) goodness. I miss that game, even though I only played it a bit. Anybody else take that plunge? [/sblock] [/QUOTE]
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