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<blockquote data-quote="Quickleaf" data-source="post: 6874680" data-attributes="member: 20323"><p>[GM]OK [MENTION=20005]Matthan[/MENTION], how is this... Make a DC 13 Charisma (Intimidation or Persuasion) to convince Blackbeard not to pursue the <em>Ge Rouge du Petro</em>, since that's Blaise's main concern. On a failed check, Blackbeard will make a counteroffer.</p><p></p><p>If you achieve an 18 or higher, Blackbeard is so terrified he drops the topic completely and he won't bring it up again. Moreover, Blackbeard will view Blaise as a bit of a confidante when it comes to supernatural matters...not wholly trusting him, not wholly fearing him, but clearly regarding him as someone "in the know" when it comes to spirits.</p><p></p><p>However, if you roll a total of 8 or less, you must choose one of the following complications:</p><ol> <li data-xf-list-type="ol">Blackbeard grows suspicious of Blaise's interest in the gem, and while he drops the matter, he quietly sets plans in motion to figure out Blaise's connection to the <em>Ge Rouge</em>, including sending a spy after the party.</li> <li data-xf-list-type="ol">Blackbeard is offended, turning hostile (though not immediately violent) toward the party, and Blaise in particular!</li> <li data-xf-list-type="ol">Blackbeard cryptically agrees to all of Blaise's demands, but is convinced they're in league with evil spirits and plans to betray the party when he meets them at the beach at night after they clear the djab from the ship!</li> <li data-xf-list-type="ol">Blackbeard is so terrified that he decides to do what he believes he should have done years ago — burn <em>The Coral Curse</em>! Your party now has limited time in which to exorcise the spirit before Blackbeard organizes a mob of pirates to burn the cursed ship down!</li> </ol><p>[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6874680, member: 20323"] [GM]OK [MENTION=20005]Matthan[/MENTION], how is this... Make a DC 13 Charisma (Intimidation or Persuasion) to convince Blackbeard not to pursue the [I]Ge Rouge du Petro[/I], since that's Blaise's main concern. On a failed check, Blackbeard will make a counteroffer. If you achieve an 18 or higher, Blackbeard is so terrified he drops the topic completely and he won't bring it up again. Moreover, Blackbeard will view Blaise as a bit of a confidante when it comes to supernatural matters...not wholly trusting him, not wholly fearing him, but clearly regarding him as someone "in the know" when it comes to spirits. However, if you roll a total of 8 or less, you must choose one of the following complications: [list=1][*]Blackbeard grows suspicious of Blaise's interest in the gem, and while he drops the matter, he quietly sets plans in motion to figure out Blaise's connection to the [I]Ge Rouge[/I], including sending a spy after the party. [*]Blackbeard is offended, turning hostile (though not immediately violent) toward the party, and Blaise in particular! [*]Blackbeard cryptically agrees to all of Blaise's demands, but is convinced they're in league with evil spirits and plans to betray the party when he meets them at the beach at night after they clear the djab from the ship! [*]Blackbeard is so terrified that he decides to do what he believes he should have done years ago — burn [I]The Coral Curse[/I]! Your party now has limited time in which to exorcise the spirit before Blackbeard organizes a mob of pirates to burn the cursed ship down![/list][/GM] [/QUOTE]
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