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<blockquote data-quote="Quickleaf" data-source="post: 6956217" data-attributes="member: 20323"><p>[GM]Actually, <em>entangle</em> calls for Strength saves, and its area is a 20-foot square!</p><p></p><p>Grick #1 DC 14 Strength save <a href="http://roll.coyotecode.net/lookup.php?rollid=144798" target="_blank">_: 1D20+2 = [19]+2 = 21</a> succeeds</p><p></p><p>Grick #3 DC 14 Strength save <a href="http://roll.coyotecode.net/lookup.php?rollid=144799" target="_blank">_: 1D20+2 = [11]+2 = 13</a> fails, restrained!</p><p></p><p>Grick Alpha DC 14 Strength save <a href="http://roll.coyotecode.net/lookup.php?rollid=144800" target="_blank">_: 1D20+4 = [2]+4 = 6</a> fails, restrained![/GM]</p><p></p><p></p><p>Kelpies have their tricks, but so do the loa. Kelp writhes around the boulders, stalactites, and stalagmites. Ambiguous clicking noises and shifting shadows in the dim light from Old Zef's clenched fist around the light stone are the only hint that the others have of the nature of the threat in the chamber. The worms' camouflage is good. But not good enough for Etienne used to scouting ahead, and certainly not good enough for Nia Steeleyes. Her magic binds the largest bluest tinged worm securely along with one of its spawn toward the back of the chamber...at least for now.</p><p></p><p></p><p>[GM]<strong><u>Initiative</u></strong></p><p></p><p><strong>Player Group #1 (go in any order you like)</strong></p><p>Blaise 15</p><p>✓Nia 14</p><p>Etienne 14</p><p></p><p><strong>Grick Alpha</strong> 14</p><p></p><p><strong>Player Group #2 (go in any order you like)</strong></p><p>Flynn 13</p><p>Katerina 13</p><p>Old Zef 11</p><p></p><p><strong>Gricks</strong> 10</p><p></p><p>---------------</p><p></p><p><strong><u>Monster Stats</u></strong></p><p>Grick AC 14</p><p>Grick #1 HP 27</p><p>Grick #2 HP 27</p><p>Grick #3 HP 27 (restrained)</p><p></p><p>Grick Alpha AC 18</p><p>Grick Alpha HP 75 (restrained)</p><p>[/GM]</p><p></p><p><img src="http://i.imgur.com/VUGnSwZ.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6956217, member: 20323"] [GM]Actually, [I]entangle[/I] calls for Strength saves, and its area is a 20-foot square! Grick #1 DC 14 Strength save [url=http://roll.coyotecode.net/lookup.php?rollid=144798]_: 1D20+2 = [19]+2 = 21[/url] succeeds Grick #3 DC 14 Strength save [url=http://roll.coyotecode.net/lookup.php?rollid=144799]_: 1D20+2 = [11]+2 = 13[/url] fails, restrained! Grick Alpha DC 14 Strength save [url=http://roll.coyotecode.net/lookup.php?rollid=144800]_: 1D20+4 = [2]+4 = 6[/url] fails, restrained![/GM] Kelpies have their tricks, but so do the loa. Kelp writhes around the boulders, stalactites, and stalagmites. Ambiguous clicking noises and shifting shadows in the dim light from Old Zef's clenched fist around the light stone are the only hint that the others have of the nature of the threat in the chamber. The worms' camouflage is good. But not good enough for Etienne used to scouting ahead, and certainly not good enough for Nia Steeleyes. Her magic binds the largest bluest tinged worm securely along with one of its spawn toward the back of the chamber...at least for now. [GM][B][U]Initiative[/U][/B] [B]Player Group #1 (go in any order you like)[/B] Blaise 15 ✓Nia 14 Etienne 14 [B]Grick Alpha[/B] 14 [B]Player Group #2 (go in any order you like)[/B] Flynn 13 Katerina 13 Old Zef 11 [B]Gricks[/B] 10 --------------- [B][U]Monster Stats[/U][/B] Grick AC 14 Grick #1 HP 27 Grick #2 HP 27 Grick #3 HP 27 (restrained) Grick Alpha AC 18 Grick Alpha HP 75 (restrained) [/GM] [IMG]http://i.imgur.com/VUGnSwZ.png[/IMG] [/QUOTE]
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