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<blockquote data-quote="Matthan" data-source="post: 7039598" data-attributes="member: 20005"><p>[ooc]I'm looking at the map, and I don't know what good Blaise could do in that situation. The cave is narrow. I guess he could move through friendly spaces, but he would have to enter the tentacles to engage anything. Still, captain's orders...[/ooc]</p><p></p><p>"Aye, aye." Blaise gives a curt nod as he pushes past Flynn towards the others. He turns the corner to see the chain coiling around his comrades amidst the sea of inky black tentacles. Without hesitating, he runs up and along the wall and leaps into the black mass hoping to strike the chain at its base.</p><p></p><p>[ooc]</p><p>Blaise HP:31/32</p><p>Here's what I'm trying to do: the only way that I can attack the chain is to be in an empty space near it. There is no available spots for line of sight for a ranged attack. So I need to enter the mass of tentacles (and take my licks) and stand beside Zef to melee the chain. I'm not sure on scale so I may not have enough movement to do that. You'll need to let me know. I can edit this if my movement isn't sufficient.</p><p></p><p>First, dex save for entering the tentacles:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=154081" target="_blank">Blaise Dex Saving Throw: 1D20+5 = [19]+5 = 24</a> Success! No damage taken this round.</p><p>Acrobatics check to make my heroic leaping attack look cool: <a href="http://roll.coyotecode.net/lookup.php?rollid=154082" target="_blank">Blaise Acrobatics Check: 1D20+7 = [11]+7 = 18</a></p><p>Attack on the chain: <a href="http://roll.coyotecode.net/lookup.php?rollid=154083" target="_blank">Blaise rapier attack: 1D20+7 = [4]+7 = 11</a></p><p>And a miss! Man, that would have been cool if it worked.</p><p>[sblock=Rule Q]I noticed something when I was looking over my sheet. You gave my magical buckler the ability to be used as a blunt weapon when in my off hand. I didn't anticipate that when I built the character. Does wielding it negate my Dueling fighting style?[/sblock][/ooc]</p></blockquote><p></p>
[QUOTE="Matthan, post: 7039598, member: 20005"] [ooc]I'm looking at the map, and I don't know what good Blaise could do in that situation. The cave is narrow. I guess he could move through friendly spaces, but he would have to enter the tentacles to engage anything. Still, captain's orders...[/ooc] "Aye, aye." Blaise gives a curt nod as he pushes past Flynn towards the others. He turns the corner to see the chain coiling around his comrades amidst the sea of inky black tentacles. Without hesitating, he runs up and along the wall and leaps into the black mass hoping to strike the chain at its base. [ooc] Blaise HP:31/32 Here's what I'm trying to do: the only way that I can attack the chain is to be in an empty space near it. There is no available spots for line of sight for a ranged attack. So I need to enter the mass of tentacles (and take my licks) and stand beside Zef to melee the chain. I'm not sure on scale so I may not have enough movement to do that. You'll need to let me know. I can edit this if my movement isn't sufficient. First, dex save for entering the tentacles: [url=http://roll.coyotecode.net/lookup.php?rollid=154081]Blaise Dex Saving Throw: 1D20+5 = [19]+5 = 24[/url] Success! No damage taken this round. Acrobatics check to make my heroic leaping attack look cool: [url=http://roll.coyotecode.net/lookup.php?rollid=154082]Blaise Acrobatics Check: 1D20+7 = [11]+7 = 18[/url] Attack on the chain: [url=http://roll.coyotecode.net/lookup.php?rollid=154083]Blaise rapier attack: 1D20+7 = [4]+7 = 11[/url] And a miss! Man, that would have been cool if it worked. [sblock=Rule Q]I noticed something when I was looking over my sheet. You gave my magical buckler the ability to be used as a blunt weapon when in my off hand. I didn't anticipate that when I built the character. Does wielding it negate my Dueling fighting style?[/sblock][/ooc] [/QUOTE]
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