Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
spell damage 1d8/level question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kreynolds" data-source="post: 235391" data-attributes="member: 2829"><p>Fireball, a 3rd level spell, caps out at 10d6 points of damage, for a total of 60 points of damage. This spell, if indeed capped, would cap out a 80 points of damage. You really need to keep in mind that the standard damage die used to benchmark a spell is a d6, as that is the most popular die when concerning direct damage dealing spells, such as Fireball, Delayed Blast Fireball (errated to d6), Acid Orb, Lightning Bolt, Chain Lightning, etc. Taking that into consideration, a 4th level spell has a maximum damage die limit of 15 die (d6 for benchmark purposes) for a single target (maximum 90 points of damage), but this spell has too many advantages for me to give it max damage or a lower level.</p><p></p><p>Also, a fireball is a 20-foot radius burst, which has the potential to affect multiple targets, and that's also the drawback to the spell because you have to be careful how you place it. This spell, however, uses a ranged touch attack, and no matter how you cut it, it's easy as hell to hit 80% - 90% of your targets with a ranged touch attack, not to mention the fact that a Fortitude save is worse than a Reflex, especially for those classes that have Evasion, or for anyone that has a Ring of Evasion, as it won't help them. So, that is quite obviously a benefit of the spell, and I never said it wasn't.</p><p></p><p>So, we have higher damage die (d8 instead of the popular d6), an easier and safer delivery method, and a tougher save. Not a 3rd level spell in my book.</p><p></p><p></p><p></p><p>Yeah. After going over it again, I guess a range of Long wouldn't be so bad.</p><p></p><p></p><p></p><p>Don't forget about the advantages of this spell. I mentioned them above. 6th level would be fine by me, but only if the spell required a ranged attack, not a ranged touch attack, and if the damage die were smaller, such as d6.</p><p></p><p></p><p></p><p>Let me take a look at it. I'll keep pondering on the spell in question too.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 235391, member: 2829"] Fireball, a 3rd level spell, caps out at 10d6 points of damage, for a total of 60 points of damage. This spell, if indeed capped, would cap out a 80 points of damage. You really need to keep in mind that the standard damage die used to benchmark a spell is a d6, as that is the most popular die when concerning direct damage dealing spells, such as Fireball, Delayed Blast Fireball (errated to d6), Acid Orb, Lightning Bolt, Chain Lightning, etc. Taking that into consideration, a 4th level spell has a maximum damage die limit of 15 die (d6 for benchmark purposes) for a single target (maximum 90 points of damage), but this spell has too many advantages for me to give it max damage or a lower level. Also, a fireball is a 20-foot radius burst, which has the potential to affect multiple targets, and that's also the drawback to the spell because you have to be careful how you place it. This spell, however, uses a ranged touch attack, and no matter how you cut it, it's easy as hell to hit 80% - 90% of your targets with a ranged touch attack, not to mention the fact that a Fortitude save is worse than a Reflex, especially for those classes that have Evasion, or for anyone that has a Ring of Evasion, as it won't help them. So, that is quite obviously a benefit of the spell, and I never said it wasn't. So, we have higher damage die (d8 instead of the popular d6), an easier and safer delivery method, and a tougher save. Not a 3rd level spell in my book. Yeah. After going over it again, I guess a range of Long wouldn't be so bad. Don't forget about the advantages of this spell. I mentioned them above. 6th level would be fine by me, but only if the spell required a ranged attack, not a ranged touch attack, and if the damage die were smaller, such as d6. Let me take a look at it. I'll keep pondering on the spell in question too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
spell damage 1d8/level question
Top