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<blockquote data-quote="jmartkdr2" data-source="post: 9041127" data-attributes="member: 7017304"><p>In almost every game I've played, you'd be able to learn a variation of a spell that's the same thing but a different damage type, but it's considered an entirely different spell for purposes of spells known/prepared. So my wizard knows lightning ball, and she prepares it most days, but she does not know and therefore cannot prepare fireball. That's a different spell. </p><p></p><p>It's worth noting that I've never seen this used except for thematic reasons: said wizard is a blue dragonborn with a blue dragon patron. Of course she learns lightning spells instead. </p><p></p><p>The metamagic, therefore, is for switching on the fly - a sorcerer could learn iceball but just switch it for this casting because this enemy is resistant to cold or vulnerable to fire.</p><p></p><p>FWIW, outside of poison it's not a big deal. Yeah, more monsters are resistant to fire but you probably won't actually face a lot of such enemies and if you do - there's a feat for that. It's not hard to make a pyromancer work. Poison, though, doesn't work on any undead, which are one of the most common enemy types. This is also a problem for rogues, because "poisoner rogue" (or alchemist) is a pretty obvious character type. I usually address this by adding special, target-specific poisons that work on specified enemies who are normally immune.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9041127, member: 7017304"] In almost every game I've played, you'd be able to learn a variation of a spell that's the same thing but a different damage type, but it's considered an entirely different spell for purposes of spells known/prepared. So my wizard knows lightning ball, and she prepares it most days, but she does not know and therefore cannot prepare fireball. That's a different spell. It's worth noting that I've never seen this used except for thematic reasons: said wizard is a blue dragonborn with a blue dragon patron. Of course she learns lightning spells instead. The metamagic, therefore, is for switching on the fly - a sorcerer could learn iceball but just switch it for this casting because this enemy is resistant to cold or vulnerable to fire. FWIW, outside of poison it's not a big deal. Yeah, more monsters are resistant to fire but you probably won't actually face a lot of such enemies and if you do - there's a feat for that. It's not hard to make a pyromancer work. Poison, though, doesn't work on any undead, which are one of the most common enemy types. This is also a problem for rogues, because "poisoner rogue" (or alchemist) is a pretty obvious character type. I usually address this by adding special, target-specific poisons that work on specified enemies who are normally immune. [/QUOTE]
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