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Spell DC vs Magic User Attack Roll
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<blockquote data-quote="ren1999" data-source="post: 6287978" data-attributes="member: 85179"><p>As the Dungeon Master, I already have a lot of work to do rolling attacks and saves for monsters as well as babysitting people and keeping the story interesting.</p><p>As a result, I have had to create a tracker with automatic rolls just to keep the pace fast in my game.</p><p></p><p>With spell DCs, I have to do a ton of rolling and the caster players just sit there doing nothing. This creates a real attention deficit problem in my game. </p><p></p><p>The philosophy behind spell DCs is that the caster automatically succeeds and it is just up to the targets to dodge. I don't agree with that. Perhaps magic is based on belief. If the targets disbelieve enough, they can reduce the damage and effects of a spell.</p><p></p><p>Sure a fireball can engulf an area, but perhaps a shield will block all the damage from it as the fire passes over.</p><p></p><p>I will probably modify spell DCs to just a regular attack roll for the caster.</p><p></p><p>For example, Shocking Grasp will be the caster's 1d20 roll + his intelligence modifier(his hand is being guided by his magic) + his magic modifier versus 10 + the dexterity modifier + proficiency modifier of the target he is trying to touch.</p><p></p><p>I will then leave DC rolls to skill checks and other rolls.</p></blockquote><p></p>
[QUOTE="ren1999, post: 6287978, member: 85179"] As the Dungeon Master, I already have a lot of work to do rolling attacks and saves for monsters as well as babysitting people and keeping the story interesting. As a result, I have had to create a tracker with automatic rolls just to keep the pace fast in my game. With spell DCs, I have to do a ton of rolling and the caster players just sit there doing nothing. This creates a real attention deficit problem in my game. The philosophy behind spell DCs is that the caster automatically succeeds and it is just up to the targets to dodge. I don't agree with that. Perhaps magic is based on belief. If the targets disbelieve enough, they can reduce the damage and effects of a spell. Sure a fireball can engulf an area, but perhaps a shield will block all the damage from it as the fire passes over. I will probably modify spell DCs to just a regular attack roll for the caster. For example, Shocking Grasp will be the caster's 1d20 roll + his intelligence modifier(his hand is being guided by his magic) + his magic modifier versus 10 + the dexterity modifier + proficiency modifier of the target he is trying to touch. I will then leave DC rolls to skill checks and other rolls. [/QUOTE]
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