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General Tabletop Discussion
*Dungeons & Dragons
Spell DC vs Magic User Attack Roll
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<blockquote data-quote="Jester David" data-source="post: 6288147" data-attributes="member: 37579"><p>I prefer saving throws for area effects, regardless of origin. Attack spells, mostly ones that target single opponents should be attack rolls.</p><p>I like the narrative better. The wizard isn't aiming the fireball at each goblin, she's aiming at the empty square in the middle. The active party in the action is the goblins, which are dodging out of the way of the blast. </p><p></p><p>Mechanically the effect is similar. It never seems that much work as a DM as I need to be paying attention either way, either comparing the rolled results or rolling saves. </p><p>However, I find saving throws to be slightly faster. While the player is rolling and counting dice for the effect, I can be rolling the saves. I'm less static as the DM. </p><p>And with attack rolls, the player needs to roll, add bonuses, and then communicate that across the table. The DM can just roll and only has to add if the modifier would make the difference. If they roll a "17, it doesn't matter what their bonus is.</p><p></p><p>And let's be honest about dishonesty. Rolling saves allows DMs to fudge rolls. Because sometimes you need to.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6288147, member: 37579"] I prefer saving throws for area effects, regardless of origin. Attack spells, mostly ones that target single opponents should be attack rolls. I like the narrative better. The wizard isn't aiming the fireball at each goblin, she's aiming at the empty square in the middle. The active party in the action is the goblins, which are dodging out of the way of the blast. Mechanically the effect is similar. It never seems that much work as a DM as I need to be paying attention either way, either comparing the rolled results or rolling saves. However, I find saving throws to be slightly faster. While the player is rolling and counting dice for the effect, I can be rolling the saves. I'm less static as the DM. And with attack rolls, the player needs to roll, add bonuses, and then communicate that across the table. The DM can just roll and only has to add if the modifier would make the difference. If they roll a "17, it doesn't matter what their bonus is. And let's be honest about dishonesty. Rolling saves allows DMs to fudge rolls. Because sometimes you need to. [/QUOTE]
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Spell DC vs Magic User Attack Roll
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