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General Tabletop Discussion
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Spell DC vs Magic User Attack Roll
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<blockquote data-quote="baradtgnome" data-source="post: 6288734" data-attributes="member: 2722"><p>I am in favor of processes which:</p><ul> <li data-xf-list-type="ul">Allow the DM to concentrate on the game</li> <li data-xf-list-type="ul">Make combats move along quickly </li> <li data-xf-list-type="ul">Do not mess with the flavor of combat</li> <li data-xf-list-type="ul">Do not confuse players</li> <li data-xf-list-type="ul"></li> </ul><p>That said, I have used the casters make the rolls in the past. I do like it for the above reasons. However, I have encountered some longer term D&D players who are opposed to such process changes. They claim "it does not feel like D&D". I use this change only in groups who like the feel of it. I want everyone to have fun.</p><p></p><p>Regarding rolling faster or slower - if the DM can roll it a certain way, it should be able to be modeled for the player to roll in a similar way to achieve the same speed. Of course, in practice, if you cannot even get your players to roll damage die with the d20 then this is not going to work.</p><p></p><p>Regarding fudging... well, there are other ways to fudge. However, if your game requires this level of fudging to keep it moving & fun - then changing the process is not an option.</p><p></p><p>Overall - I don't see why this cannot be an optional rule which is set out. The math can be published both ways. Me as DM, I prefer to push rolls to players where ever possible. But hey - I am one of those guys who makes them track their own HP too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="baradtgnome, post: 6288734, member: 2722"] I am in favor of processes which: [LIST] [*]Allow the DM to concentrate on the game [*]Make combats move along quickly [*]Do not mess with the flavor of combat [*]Do not confuse players [*] [/LIST] That said, I have used the casters make the rolls in the past. I do like it for the above reasons. However, I have encountered some longer term D&D players who are opposed to such process changes. They claim "it does not feel like D&D". I use this change only in groups who like the feel of it. I want everyone to have fun. Regarding rolling faster or slower - if the DM can roll it a certain way, it should be able to be modeled for the player to roll in a similar way to achieve the same speed. Of course, in practice, if you cannot even get your players to roll damage die with the d20 then this is not going to work. Regarding fudging... well, there are other ways to fudge. However, if your game requires this level of fudging to keep it moving & fun - then changing the process is not an option. Overall - I don't see why this cannot be an optional rule which is set out. The math can be published both ways. Me as DM, I prefer to push rolls to players where ever possible. But hey - I am one of those guys who makes them track their own HP too. :eek: [/QUOTE]
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