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Spell DC vs Magic User Attack Roll
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<blockquote data-quote="Unwise" data-source="post: 6291324" data-attributes="member: 98008"><p>It was a while ago that I was DMing Next, but at the time I just took at 10/11 for every saving throw roll and let the player roll the d20 instead of getting their base bonus of 8 or 10. That seemed to be a more natural flow of the game for our group. It did lead to questions about what a critical failure or success means on the spell roll, considering that there is not normally meant to make a roll there. I made a 1 have an unintended consequence like affecting the wrong person etc. I made a 20 mean that the spell was free and did not cost a spell slot. May not be balanced by that is what testing is for.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6291324, member: 98008"] It was a while ago that I was DMing Next, but at the time I just took at 10/11 for every saving throw roll and let the player roll the d20 instead of getting their base bonus of 8 or 10. That seemed to be a more natural flow of the game for our group. It did lead to questions about what a critical failure or success means on the spell roll, considering that there is not normally meant to make a roll there. I made a 1 have an unintended consequence like affecting the wrong person etc. I made a 20 mean that the spell was free and did not cost a spell slot. May not be balanced by that is what testing is for. [/QUOTE]
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