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Spell DC vs Magic User Attack Roll
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<blockquote data-quote="Kinak" data-source="post: 6291485" data-attributes="member: 6694112"><p>I'm strongly considering "players always roll" for my next Pathfinder game, for two reasons.</p><p></p><p>First, not getting a save against combat maneuvers feels a little weird. When a terrible thing happens because of a spell, you get a save, but if it happens because of a combat maneuver, you don't. It just doesn't feel right.</p><p></p><p>Second, the worst part of introducing a new player to D&D for me is consistently the first time they try to narrate getting out of the way of an attack and reach for their dice. Just that crestfallen look when static AC is explained...</p><p></p><p>So, I'm generally in favor of any step towards players rolling all the time. Failing that, I'd at least like to to be consistent (like 4e, where you always roll to hit and never to evade).</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6291485, member: 6694112"] I'm strongly considering "players always roll" for my next Pathfinder game, for two reasons. First, not getting a save against combat maneuvers feels a little weird. When a terrible thing happens because of a spell, you get a save, but if it happens because of a combat maneuver, you don't. It just doesn't feel right. Second, the worst part of introducing a new player to D&D for me is consistently the first time they try to narrate getting out of the way of an attack and reach for their dice. Just that crestfallen look when static AC is explained... So, I'm generally in favor of any step towards players rolling all the time. Failing that, I'd at least like to to be consistent (like 4e, where you always roll to hit and never to evade). Cheers! Kinak [/QUOTE]
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