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Spell DC vs Magic User Attack Roll
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<blockquote data-quote="Sadrik" data-source="post: 6292630" data-attributes="member: 14506"><p>I think the bell curve on dice is fine, so long as it is baked into the system. In this case, we have two ways it is done and they are not equal. One generates -19 to 19 or 39 possible results and the other only 20. If the basic die mechanic is opposed rolls then it works because you can manipulate the system to expect that but not with the vast majority of rolls being d20 vs. a target number.</p><p></p><p>It is simply better in opposed roll scenarios to have both players go against a DC. Arm wrestling might be a DC 10 STR check for each person each round. Stealth works very good when the person hiding rolls against the DC of the environment they are hiding in and the spotter rolls to spot them in the environment, based on the, you know, environment, not based on how good or bad the hider rolled. It works so much better.</p><p></p><p>I think this illustrates the opposed roll issue:</p><p>1d20 vs DC 10 (55% success) </p><p>1d20-1d20 vs DC 0 (~55% success) </p><p>As you can see the second one would be wildly more variable. Adding a +1 to one is more predictable in the first and the other is much different.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6292630, member: 14506"] I think the bell curve on dice is fine, so long as it is baked into the system. In this case, we have two ways it is done and they are not equal. One generates -19 to 19 or 39 possible results and the other only 20. If the basic die mechanic is opposed rolls then it works because you can manipulate the system to expect that but not with the vast majority of rolls being d20 vs. a target number. It is simply better in opposed roll scenarios to have both players go against a DC. Arm wrestling might be a DC 10 STR check for each person each round. Stealth works very good when the person hiding rolls against the DC of the environment they are hiding in and the spotter rolls to spot them in the environment, based on the, you know, environment, not based on how good or bad the hider rolled. It works so much better. I think this illustrates the opposed roll issue: 1d20 vs DC 10 (55% success) 1d20-1d20 vs DC 0 (~55% success) As you can see the second one would be wildly more variable. Adding a +1 to one is more predictable in the first and the other is much different. [/QUOTE]
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