Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell DC vs Magic User Attack Roll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6293750" data-attributes="member: 14506"><p>I think this is wrong. Shocking Grasp should be a fortitude to resist. It should be automatic to "touch" and then the person that receives the zap should be allowed to resist the damage with a save. I think a Str/Dex vs Dex is not the appropriate thing that should be tested when it comes to a Shocking Grasp spell. It should be a Int vs. Con and then further it should fall in line with the rest of the system and be a save like the vast majority of spells.</p><p>I can see an argument where many spells roll to attack, and then the defender also gets a save. This could be applied to weaken a particular spell, giving the opportunity for the spell to fail twice, but I don't like that. Though I can imagine several scenarios where this would apply. A spell that enhances a weapon for a duration and when it deals damage an effect occurs, they would get a save then.</p><p></p><p></p><p>I don't think so, I think attack rolls is where these should be. None of these should auto-hit. I think high-level fighters virtually auto-hit by virtue of the system but it is still an attack. With an "area" based attack because it is so big, this is a little trickier. I think it is an attack roll still, because it is a function of scale. A giant's club against a giant is not an "area" attack. I think it can be weird to change between those scales. If you do add a rule in the game for large weapon attacks as area attacks it should be a general rule and not something specific to siege weapons or written into the giant monster entry.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6293750, member: 14506"] I think this is wrong. Shocking Grasp should be a fortitude to resist. It should be automatic to "touch" and then the person that receives the zap should be allowed to resist the damage with a save. I think a Str/Dex vs Dex is not the appropriate thing that should be tested when it comes to a Shocking Grasp spell. It should be a Int vs. Con and then further it should fall in line with the rest of the system and be a save like the vast majority of spells. I can see an argument where many spells roll to attack, and then the defender also gets a save. This could be applied to weaken a particular spell, giving the opportunity for the spell to fail twice, but I don't like that. Though I can imagine several scenarios where this would apply. A spell that enhances a weapon for a duration and when it deals damage an effect occurs, they would get a save then. I don't think so, I think attack rolls is where these should be. None of these should auto-hit. I think high-level fighters virtually auto-hit by virtue of the system but it is still an attack. With an "area" based attack because it is so big, this is a little trickier. I think it is an attack roll still, because it is a function of scale. A giant's club against a giant is not an "area" attack. I think it can be weird to change between those scales. If you do add a rule in the game for large weapon attacks as area attacks it should be a general rule and not something specific to siege weapons or written into the giant monster entry. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell DC vs Magic User Attack Roll
Top