Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell DCs House Rule: Applying the "reserve feat" principle.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mon" data-source="post: 4344684" data-attributes="member: 71673"><p>Hi Jack and StreamOfTheSky,</p><p> </p><p>Thanks for the feedback.</p><p> </p><p></p><p> </p><p>Yeah, This one I foresaw. No great loss, IMO. Thanks for the heads-up though.</p><p> </p><p></p><p> </p><p>This is part of the intention (see design goals). I've never seen a wizard achieve anything other than wasting an action with these spells after about 13th level. YMMV. "Even more powerful" than almost useless (at such high levels) is a Good Thing (tm) IMO.</p><p> </p><p>Of course, my obtuseness aside (with apologies), "Even more powerful" than powerful is a Bad Thing (tm) as you say. I agree that at levels where save-or-suck spells were still useful under the orginal formula and potentially get a DC boost with the proposed formula, they might be too good. </p><p> </p><p>However, I think "Save or Suck" spells are a diffferent problem in their own right and thus deserve a nerfing house rule of their very own (probably a save each round to shake them off or stave them off, a-la 4e).</p><p> </p><p></p><p> </p><p>Hmmm yes it is. And yes, I do. I'll discuss the several caster nerfing house rules I have in mind in another thread I guess. Or maybe another post later on in this one.</p><p> </p><p>Thanks for the feedback <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p> </p><p>Hmmm, you know what? That sounds pretty sweet. Thanks.</p><p> </p><p></p><p>This tactic is viable using either system... see also response regarding save-or-suck spells being a seperate problem.</p><p> </p><p></p><p> </p><p>So why should a 5th level wizard be able to use it on his enemies effectively, but a 15th level one can't? (without heighten spell).</p><p> </p><p></p><p> </p><p>I dunno... metamagic has never really seemed worth it to our group due to our early experiences with 3e leading us to conclude that, in general, spell level X + metamagic addition Y usually provides an equal or worse outcome than spells of level X+Y, for the same slot and a feat. There are, of course, exceptions (quicken spell, splatbook metamagic insanity, etc)</p><p> </p><p>Thus this one slipped by me... I know that other groups feel differently so it is probably significant none-the-less. Thanks for the heads up here, Jack Smith. I'll ponder it.</p></blockquote><p></p>
[QUOTE="Mon, post: 4344684, member: 71673"] Hi Jack and StreamOfTheSky, Thanks for the feedback. Yeah, This one I foresaw. No great loss, IMO. Thanks for the heads-up though. This is part of the intention (see design goals). I've never seen a wizard achieve anything other than wasting an action with these spells after about 13th level. YMMV. "Even more powerful" than almost useless (at such high levels) is a Good Thing (tm) IMO. Of course, my obtuseness aside (with apologies), "Even more powerful" than powerful is a Bad Thing (tm) as you say. I agree that at levels where save-or-suck spells were still useful under the orginal formula and potentially get a DC boost with the proposed formula, they might be too good. However, I think "Save or Suck" spells are a diffferent problem in their own right and thus deserve a nerfing house rule of their very own (probably a save each round to shake them off or stave them off, a-la 4e). Hmmm yes it is. And yes, I do. I'll discuss the several caster nerfing house rules I have in mind in another thread I guess. Or maybe another post later on in this one. Thanks for the feedback :) Hmmm, you know what? That sounds pretty sweet. Thanks. This tactic is viable using either system... see also response regarding save-or-suck spells being a seperate problem. So why should a 5th level wizard be able to use it on his enemies effectively, but a 15th level one can't? (without heighten spell). I dunno... metamagic has never really seemed worth it to our group due to our early experiences with 3e leading us to conclude that, in general, spell level X + metamagic addition Y usually provides an equal or worse outcome than spells of level X+Y, for the same slot and a feat. There are, of course, exceptions (quicken spell, splatbook metamagic insanity, etc) Thus this one slipped by me... I know that other groups feel differently so it is probably significant none-the-less. Thanks for the heads up here, Jack Smith. I'll ponder it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell DCs House Rule: Applying the "reserve feat" principle.
Top