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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell DCs House Rule: Applying the "reserve feat" principle.
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<blockquote data-quote="Mon" data-source="post: 4358284" data-attributes="member: 71673"><p>G'day runestar.</p><p></p><p>You made a very good point here: the Person/Monster difference for charm, dominate etc. This is a valid criticism the reserve system and one I haven't yet considered. Thanks for the insight, I will think long and hard on it.</p><p></p><p>Most of the rest of the post is just re-stating things I had already addressed, and which I don't believe are valid points for dismissing the reserve system. I'll explain why, but I already did so upthread for most of those points.</p><p></p><p></p><p></p><p>...The fact that lower levels spells shift over to buff/utility is valid, but I have already said upthread that I am thinking about this one. </p><p></p><p>There is nothing else in this snippet that I haven't already explicitly called out as wanting to overcome/bypass/change as a design goal, though. To clarify, it's not upsetting the equation, it's chaning it so that those lower level things you mentioned are meaningful. It is quite a deliberate and intentional change, the very reason for the change, infact.</p><p></p><p></p><p></p><p>...This snippet actually explains exactly what I am trying to achieve, complete with examples. Uh... thanks, I guess.</p><p></p><p></p><p></p><p>...This is a very good point and a valid concern about this reserve system. I'll have to think about it deeply.</p><p></p><p></p><p></p><p>...I've already addressed this one.</p><p></p><p>1. because it costs you a feat to do it that way.</p><p>2. empowered FB doesn't do more damage at higher levels, even with the feat.</p><p></p><p>Conversely, Why burn a feat to empower fireball when cone of cold does the same damage at 15th level and has a DC two points higher? </p><p></p><p>(edge case level-specifying is unfair in a scaling system like this I know, but you started it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />).</p><p></p><p>(I know the answer here depends on what you value more as a resource - spells or feats. I'm just illustrating the point in the damage-dealing-only context in which the original question was asked).</p><p></p><p>The rule does interact poorly with highten spell, but as i said upthread, no great loss IMO.</p><p></p><p></p><p></p><p>...Burn through those lower level spells, baby. That's one less spell of your most powerful spell level that you're using.</p><p></p><p>Casting a spell with a meaningful outcome every round isn't going nova... burning through your top 2-3 spell levels then resting is going nova.</p><p></p><p></p><p></p><p>*sigh*</p><p></p><p>Again, I've already addressed this. </p><p></p><p>I'll go through it one more time.</p><p></p><p>What are these spamming casters going to do? Cast them all in the first battle? the first round?</p><p></p><p>Casting a spell on your turn isn't spamming - especially if it is a <em>less</em> powerful spell than other spells you have available. </p><p></p><p>You will still only be able to use X spells per encounter... because having a greater number of meaningful spells available doesn't give you more actions with which to cast them in a given battle. It just means you'll have more battles before they're gone (c.f. the design goal). And outside combat, where actions aren't a commodity, the DC changes nothing.</p><p></p><p>--</p><p></p><p>That person/monster distinction is a bit of a zinger though. I'll get back to you.</p></blockquote><p></p>
[QUOTE="Mon, post: 4358284, member: 71673"] G'day runestar. You made a very good point here: the Person/Monster difference for charm, dominate etc. This is a valid criticism the reserve system and one I haven't yet considered. Thanks for the insight, I will think long and hard on it. Most of the rest of the post is just re-stating things I had already addressed, and which I don't believe are valid points for dismissing the reserve system. I'll explain why, but I already did so upthread for most of those points. ...The fact that lower levels spells shift over to buff/utility is valid, but I have already said upthread that I am thinking about this one. There is nothing else in this snippet that I haven't already explicitly called out as wanting to overcome/bypass/change as a design goal, though. To clarify, it's not upsetting the equation, it's chaning it so that those lower level things you mentioned are meaningful. It is quite a deliberate and intentional change, the very reason for the change, infact. ...This snippet actually explains exactly what I am trying to achieve, complete with examples. Uh... thanks, I guess. ...This is a very good point and a valid concern about this reserve system. I'll have to think about it deeply. ...I've already addressed this one. 1. because it costs you a feat to do it that way. 2. empowered FB doesn't do more damage at higher levels, even with the feat. Conversely, Why burn a feat to empower fireball when cone of cold does the same damage at 15th level and has a DC two points higher? (edge case level-specifying is unfair in a scaling system like this I know, but you started it :P). (I know the answer here depends on what you value more as a resource - spells or feats. I'm just illustrating the point in the damage-dealing-only context in which the original question was asked). The rule does interact poorly with highten spell, but as i said upthread, no great loss IMO. ...Burn through those lower level spells, baby. That's one less spell of your most powerful spell level that you're using. Casting a spell with a meaningful outcome every round isn't going nova... burning through your top 2-3 spell levels then resting is going nova. *sigh* Again, I've already addressed this. I'll go through it one more time. What are these spamming casters going to do? Cast them all in the first battle? the first round? Casting a spell on your turn isn't spamming - especially if it is a [I]less[/I] powerful spell than other spells you have available. You will still only be able to use X spells per encounter... because having a greater number of meaningful spells available doesn't give you more actions with which to cast them in a given battle. It just means you'll have more battles before they're gone (c.f. the design goal). And outside combat, where actions aren't a commodity, the DC changes nothing. -- That person/monster distinction is a bit of a zinger though. I'll get back to you. [/QUOTE]
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